With Strionic Resonator, you can put two spells on him. This forces you to pay both their CMCs, but you get both of them when you use the ability. Obviously you can do things like double Lightning Bolt for power, but you know what's really funny?
Angel's Grace + Final Fortune
Posted By:
LordRandomness
(9/25/2013 8:58:20 PM)
Granted it's easy to take out, but if you keep this guy well-protected the stuff you can pull off is insane. Even in mono-blue, you have instants like Fact or Fiction, Cryptic Command, and Mindbreak Trap just to name a few. This guy will be crazy once people figure out the best ways to utilize him.
Posted By:
MizziumSculptor444
(10/4/2013 4:11:42 PM)
Question: If you flicker this and exile another spell does the exiled spell overwrite the first one or do they stack onto each other? If this is the case you could combo this with Otherworldly Journey to get a super crazy card with a ton of abilities.
Posted By:
N146
(10/7/2013 11:40:26 AM)
@Mazakur It's a neat idea, except...
702.98a ......"Cipher" means "If this spell is represented by a card, you may exile this card encoded on a creature you control" and "As long as this card is encoded on that creature, that creature has 'Whenever this creature deals combat damage to a player, you may copy this card and you may cast the copy without paying its mana cost.'"
On a nice note, that means that that both cipher cast copies and Elite Arcanist copies will activate cards such as Young Pyromancer because it is being CAST from exile, and if you're running Blue/Red you might as well throw him in there.
Posted By:
Syrtees
(10/16/2013 9:41:23 AM)
Combos amazingly well with Zhur-Taa Druid and Triton Tactics for an infinite loop of opponents' rage :D
Posted By:
Fizzz
(11/24/2013 12:23:04 PM)
Some instants can be used to great effect, but I just wish he wasn't so fragile.
Any tiny burn spell or removal that hits this guy means that you spent four mana and lost two cards while your opponent spent less mana on one card, or maybe even just an ability.
I'd like it more if the 'imprinted' instant were returned to your hand when he leaves the battlefield,
or at least put into your graveyard.
Posted By:
Mode
(11/26/2013 7:51:29 PM)
It enables several infinite mana and/or damage combos in Standard (a very rare thing these days) so it gets a high rating.
Posted By:
Technetium
(12/2/2013 2:21:57 PM)
@majinara Really? This is a worst Panoptic Mirror?
Let's go through your list and point out everything wrong with that statement.
"is an artifact, so you don't need colored mana"
You're comparing a 9cmc to a 4 cmc as being easier to cast, on top of the cost required to exile the artifact?
"casts the card for free each turn once it's imprinted"
Panoptic Mirror only casts one copy per controller's turn at the upkeep. This severely limits the versatility of the ability when compared to arcanist. Arcanist's requirements to activate is a tap and a mana cost. There are more methods to untap a creature than to gain an extra upkeep, and more infinite mana combos that it can create as well. Arcanist can, more importantly, activate during the opponent(s)'s turns. Can you place a Counterspell on Panoptic Mirror? Of course. Would it be useful? Not likely. Arcanist can utilize all sorts of untap cards to combo. Panoptic Mirror cannot turn into a firebreather that keeps its boosts. Arcanist can.
... (see all)
Posted By:
Boltclasher
(12/11/2013 10:18:55 PM)
Remember thus says converted mana cost, not mana cost. I used Silence and activated it at the start of every turn. as my opponent could not do anything to stop me (and it was still pretty early in the game, so he had only a few, wimpy creatures. After all, lands are spells too.
Posted By:
goldwing8
(12/25/2013 12:41:09 PM)
Lightning Greaves would be a good partner for this little kid...
Posted By:
Kanzen
(1/2/2014 6:15:23 AM)