I don't care if its powerful or not. I love it.
Posted By:
darkterrorblade
(7/12/2013 9:32:05 AM)
I assume the wording on this is to stop it being completely bonkers with Archangel of Thune.
Posted By:
ElCarl
(7/13/2013 5:52:32 PM)
Hmmm... Well, in limited, the +1/+1 part will nearly never trigger, so you might get in the average about two life per turn. Meh.
In constructed, it's better, since you can slap it into decks that include specific combos.
Posted By:
majinara
(7/18/2013 1:36:04 PM)
blah. too much do nothing.
Posted By:
badmalloc
(7/20/2013 1:56:20 PM)
I kinda love it. The +1/+1 is awesome, but the lifegain is what interests me about it. Just pure lifegain cards are usually not good, but this is letting you gain life for something you were going to do anyway (attack), and then you get a bonus once you've attacked with enough dudes. Very cool design, I can't wait to try it.
Posted By:
rollinsclone
(7/24/2013 11:45:43 AM)
The effect is cumulative? Both for life and for the bonus +1/+1.
Posted By:
Pelichek
(7/25/2013 7:34:02 AM)
why not run 2 of these, and 4x honor the pure. in a token deck? stuff like gather the towns folk that puts 2 tokens out. I think this with haste creatures works well to, place pressure on your opponent, while supplementing your life to add +1/+1. It's strongly playable as 3 cost.
Posted By:
Matsumoto
(8/9/2013 2:11:23 PM)
This'll go well in a Darien EDH deck. Whenever you take damage, make creatures that can just heal that damage next turn, and keep on healing you if they stick around. Once it and all your other lifegain-from-creature cards put you over your starting value, it pumps up your by then huge army.
Posted By:
sonorhC
(8/23/2013 7:26:51 AM)
Would this do well in an Orzhov life gain deck with Sanguine Bond?
Posted By:
orzhov20
(10/18/2013 7:27:21 PM)
Pros like me know that life and big creatures are good.
Posted By:
talcumpowder0046
(1/31/2014 5:45:02 PM)