@HotHit: Summer represnts storms, I think. Given that green already has Windstorm, Corrosive Gale, and other flyer-hate on storm-themed cards, and the most violent storms are during the summer, I think that is what it is supposed to be.
Great card, though. Plays well with pretty much every green deck from aggressive to tokens to big fatties (that usually have trample). The activated ability choices are likewise always going to be doing something useful.
Posted By:
snakeman830
(9/21/2013 10:40:33 AM)
Got this and played it at pre release and l won every game l got to play this. it was TOO useful! so many options! so many answers!
Posted By:
Fro66er
(9/22/2013 3:16:53 AM)
Play this the turn Scalding Salamander attacks.
Posted By:
TheBringer
(9/22/2013 1:14:36 PM)
Lost Thragtusk and got this. Not a bad trade. Midrange is still a thing. We just have to play Primeval Bounty and Scavenging Ooze.
Posted By:
BloodCrank
(9/22/2013 5:25:17 PM)
Options are good, options plus free deathtouch is even better.
Posted By:
rollinsclone
(9/22/2013 6:38:42 PM)
This to me is the most interesting and potentially powerful card in the set. I mean, there are some interesting weenies, and some new mechanics that are somewhat X-Factors, but this is basically like a poor man's Jitte that must be killed on sight whenever it's played.
I honestly would consider it very good without the death touch and +1/+1 abilities, as it's a repeatable Elixir of Vitality that also shoots down fliers.
Definitely a card to watch.
Posted By:
EGarrett01
(9/23/2013 4:27:07 AM)
The 4th ability is very good with Deadbridge Chant, you can take away lands from graveyard which you definitely don't want it to hit.
Posted By:
haxblade
(9/24/2013 1:15:21 AM)
The best weapon, imo. Want to test it in my Standard BUG with things like Swan Song.
Counter a spell with Song, shoot down token with Bow.
Posted By:
SubstantiaNigra
(9/27/2013 7:53:39 AM)
I'd say it's an averagely good card in general, but in drafts, is pretty cool! It practically won me 3 games!
Posted By:
Zefyrus
(9/29/2013 9:42:11 AM)
I really resent 's co-opting of deathtouch at the expense of . Seiously, this gives green deathtouch for one less mana than Whip of Erebos, which grants...lifelink. urgh. It also has a far more flexible, cheaper, ability (though whether it's more powerful is debatable I guess).
In terms of flavour Deathtouch makes so much more sense in black than green. Green is about strength and the overwhelming power of the natural order. Would green really allow a 1/1 to beat a 7/7?
Posted By:
doitpow
(10/1/2013 2:29:46 PM)