This does a good job of building up the mini-quest feel for the player.
Posted By:
thought_jar
(9/22/2013 11:15:36 PM)
What if there are three on a creature and the creature attacks. What happens? Confusion? Judge?
Posted By:
mdprier
(11/5/2013 2:14:40 PM)
Not exactly the Healing Salve of the cycle, but not very exciting.
Posted By:
Purplerooster
(9/20/2013 9:02:39 PM)
@mdbaldw well, yeah...if he has 3 counters on him already when* he's swinging.
Posted By:
FaceClaimer
(9/21/2013 6:08:27 AM)
This card is actually very frightening. With monstrous/heroic alone, this can be 10 life for 2 at sorcery speed. Or it can do that AND buff a creature. I wouldn't be surprised to see this sided in standard against aggro, or even IN aggro as a life buff.
Posted By:
Sleepy_Jackdaw
(9/21/2013 2:45:23 PM)
Would this be good in a soul sisters deck? It's a lot of life for only 2 mana, but it's so easy to get 2-for-oned if someone kills the creature.
Posted By:
KingSupernova
(9/25/2013 3:15:52 AM)
Faith Healer <3
Posted By:
Earthdawn
(10/9/2013 8:08:25 AM)
An Ageless Entity enchanted with this gets scary fast.
Posted By:
Manite
(10/24/2013 2:15:01 AM)
If this is going to be an uncommon, it should only be a life gain of 5.
for mdprier: it says 3 or more counters. read the card!
Posted By:
orzhov20
(11/9/2013 1:15:56 PM)
T1: Trained Caracal
T2: Attach this to Caracal, swing for 2
T3: Vizkopa Guildmage, swing for 3 with Caracal
T4: Use Vizkopa's second ability, swing for 4, pop Ordeall, gain 14 life as your opponent loses 14
Heliod's Shotgun
Posted By:
thePROJECTION
(12/4/2013 9:41:16 AM)