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Stats & abilities are totally disconnected from the art which probably means that Anthousa suffered the same fate as Emmara Tandris in DM. Ie. got hit by an 11th hour change.
Posted By: AncientTimer (9/18/2013 6:15:59 AM)
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"Now, you two! Stop this bickering, or I'll tickle your adam's apples with my blades here!"
Posted By: Lord_of_Tresserhorn (9/17/2013 8:03:28 PM)
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If you really want an EDH general who abuses lands, play Jolrael, Empress of Beasts.

You have to tap it for mana and use one more card for the ability (since you're using one to activate Heroic anyway), but you can then animate all of the lands. Not only that, but if you're opponent is really bringing the hurt and plays Wrath of God, you use Jolrael's ability and turn it into a one-sided Armageddon.
Posted By: Ferlord (9/18/2013 1:17:35 PM)
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or at least she could have untapped those lands...
Posted By: chainsmoker (9/18/2013 1:19:09 AM)
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I wish she just turned one land into a 6/6
Posted By: Arachibutyrophobia (9/17/2013 10:07:18 PM)
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Fairly underwhelming for a legendary. Probably good in Limited, but not too exciting anywhere else (not even in Commander), unless you want to play a land-animation themed deck.
Posted By: Trygon_Predator (9/17/2013 2:25:19 PM)
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I think I'm missing the flavor here. If she's killing 2 minotaurs, why does she animate lands? Is there a reference I'm totally missing?
Posted By: Zolthux (9/18/2013 5:35:40 AM)
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Can put on 10 points of pressure on your opponent the turn after it is played as long as the heroic trigger didn't cost too much. I'm just glad we got a cool heroic ability that didn't involve a +1/+1 counter.
Posted By: Purplerooster (9/18/2013 7:42:43 AM)
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I'd sooner play Skarrg Guildmage. I suppose her best use is as a package battallion trigger, but blaze commando probably does that job better. Still, combos nicely with Frontline Medic I suppose. I really do try to see the best of all the cards, no matter how much I want to complain about how we went from Thragtusk to this...
Posted By: OrgasmandTea (9/21/2013 1:54:48 AM)
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I feel like Green has a lot of good limited players, but this card specifically makes me want to avoid it at the prerelease. Why? All the best common and uncommon removal can take out 2/2s at instant speed.
Posted By: Taudisban (9/20/2013 2:01:34 PM)
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