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The Magic designers, and Mark Rosewater in particular, explain that they want to improve the power level of creatures to make the game more interactive - after all, they explain that the most compelling aspect of the game to beginners is the combat phase.
How does True Name Nemesis fit into this paradigm at all outside of the Commander format? It actively removes interaction from the combat phase that makes the game so interesting to the beginner.
Of course, maybe Wizards doesn't care that Nemesis is a terribly designed, uninteractive card in Legacy, because Wizards doesn't care about much outside of the Type 2 and Limited formats.
Posted By:
MTG-Fan
(12/3/2013 6:31:14 AM)
Unless they decide to ban True-Name Nemesis, Wizards of the Coast should seriously reconsider the current Legacy Banned List. There are a handful of cards that could be unbanned with out impacting the format as negatively as True-Name Nemesis has, and could very well help diversity if TNN is here to stay.
Posted By:
Snikpoh
(12/16/2013 12:36:41 PM)
Wizards of the Coast logic: Make uncounterable creatures to nerf counterspells and Blue, make better removal to nerf creatures, make unremovable creatures to promote counterspells and make everyone play Blue.
Posted By:
Fireballmage
(2/11/2014 6:58:37 AM)