I... thiiiink I'll look elsewhere for my dreams. The problem I have with creatures like these is that there isn't really anything actually 'wrong' with them, there's just this -feeling- that it isn't good enough. You don't know why though, because, as mentioned Auramancer is a well-costed card that does exactly what it ought to. So what's wrong with tacking on 2 mana to give it flying and a huge butt?
Unfortunately for Magic, there are definitely diminishing returns when it comes to costing creatures. What may be incredible at 3 mana becomes trash at 4 mana. And not only that, but there is a huge, huge variance in power simply by raising the cost from 1 mana to 2 mana. A 5/5 for 4 mana is so good it demands a downside, but a 6/6 for five mana is so bad it needs an upside. Interesting, eh?
Posted By:
Eternal_Blue
(1/29/2014 12:16:23 PM)
ALMOST a good griffin... needs more power! would this have been broken at 3/3?
Posted By:
BlakeHN
(1/29/2014 3:33:26 AM)
It dreams that it had more power.
Posted By:
Purplerooster
(1/29/2014 7:35:29 PM)
Not the worst card, but I'd still prefer Auramancer over this.
Posted By:
MrMonday
(1/30/2014 8:22:45 PM)
A good griffin! Fun with Griffin Guides. Plus, it'll probably nab you something in draft. It is a good birdy.
Posted By:
anotherfan321
(1/28/2014 9:11:52 PM)
Overall, seems worse than Totem-Guide Hartebeest. It certainly isn't this block's Sanctum Gargoyle.
Posted By:
HuntingDrake
(1/31/2014 11:19:25 AM)
Cool art, bad card. Still waiting to see a good griffin get printed.
Posted By:
bewarellamas
(1/29/2014 1:25:07 PM)
This slots nicely right into the commander file. It's redundancy on an effect that is not that common and let's be realistic - 1/4 flyer is way nicer than 2/2 because they are both chumps.
Posted By:
Taudisban
(1/29/2014 9:43:43 PM)
Rather use auramancer.
Posted By:
fibonacci112358
(1/28/2014 10:15:48 PM)
i'll be sure to drop by if ever i lost a dream.
Posted By:
chainsmoker
(1/28/2014 11:11:12 PM)