She escaped from Zendikar! And I bet she isn't really a true centaur; her upper half is an Oracle of Mul Daya and her lower half is a Grazing Gladehart. They just got merged together when they crossed the Blind Eternities.
Posted By:
Totema
(1/29/2014 12:48:27 PM)
This doesn't deserve less than five stars, at least as far as Limited and Standard are concerned. Lets look at what she does.
A) In standard, she survives Lightning Strike, Magma Jet, Anger of the Gods and Searing Blood. She survives Drown in Sorrow and Bile Blight. Yea, Hero's Downfall, Doom Blade and Detention Sphere are going to hit... but surviving 2/3 of the removal used in Standard, as a THREE MANA CREATURE, is fantastic. Yes, she can be hit by enchantment removal, but really, who mainboards that? Speaking of survival, she's an absolute wall against aggro decks. They aren't getting through her.
B) Not only is she durable as hell, but she is USEFUL! She isn't mana ramp, no, but she is still card advantage in MULTIPLE ways. The first is that she thins out lands from your deck to help you reach solutions faster. In GREEN. Seriously, that is valuable. On TOP of that, she allows you to not waste your Scry Lands. If you see something you like? Play a shock/regular land. If you don'... (see all)
Posted By:
Kyuuri117
(2/17/2014 6:00:08 PM)
Karametra Landfall EDH is building itself over here. Great card, plus, there's just something fun about seeing the top card of your library. You can pretend to have plans.
Posted By:
anotherfan321
(1/28/2014 8:40:39 PM)
On-curve body, card advantage, lifegain, it does everything doesn't it? If green-based ramp becomes a deck again, it will all be thanks to this card.
On a side note, if you haven't played a land this turn, and the top of your library happens to be a land, you can summon this, then play the land without passing the priority, and gain 1 life. Your opponent won't be able to stop this land drop with an instant removal spell, nor the lifegain trigger.
Posted By:
sweetgab
(1/28/2014 9:39:32 PM)
@bargaincrusader: Good question, and one that I've seen on several other cards like this. Unless a spell or effect explicitly states that you may play multiple lands in one turn, you are limited to playing one; this includes playing one from a zone other than your hand. Worth noting is that there is a difference between playing a land, which is a special action, and putting a land onto the battlefield, which is not.
Posted By:
Continue
(2/6/2014 5:12:55 PM)
Usually you want to drop this T4 so you get the extra card (land) out of him if it's on top of the library. Next to a Sensei's I imagine you could get some serious work out of this guy between fixing your draws and getting your lands out too.
Posted By:
blurrymadness
(2/26/2014 11:39:23 AM)
T1: Fastbond
T2: Scouting Trek
T3: Courser of Kruphix and play all of your land
Posted By:
JetUppercut
(3/1/2014 5:13:16 AM)
I honestly prefer this over Oracle of Mul Daya. It's cheaper to cast, harder to kill, and gains you life. Only thing is you only play 1 land :P
Posted By:
Gcrudaplaneswalker
(1/28/2014 7:50:12 PM)
Perhaps this will make Bant Control a competitive deck again...
This card is slightly less powerful then the oracle, but it certainly helps get rid of smaller mana pockets.
4.5/5 Stars
Posted By:
Hunter06
(1/28/2014 3:32:52 PM)
Puts an interesting twist on scry 1.
Posted By:
clab7834
(1/28/2014 3:48:35 PM)