Cards with numerous choices are always so flexible. That is usually the tradeoff, the burn effect isn't as good as say, Lightning Bolt. Although it is interesting to note that it is better than Bull Rush
Posted By:
tcollins
(6/16/2011 7:58:56 AM)
Die wizards die! Buahahahaha!
Beware of the molten turd!
Posted By:
Gezus82
(6/11/2010 7:18:44 PM)
Unless you really need to kill that Timmy in your metagame who only plays wizards and makes "...of the coast" jokes, play Reckless Charge instead.
Posted By:
Ideatog
(11/11/2010 2:09:36 AM)
Needs to do four damage.
Posted By:
Enchantment_Removal
(6/21/2010 2:28:03 PM)
Why does it hate wizards soooo much!?
Posted By:
hid@n
(6/15/2010 5:05:32 PM)
at least it's better than Bull Rush
Posted By:
Necrolysis
(3/7/2010 8:55:18 AM)
This charm needs an upgrade. This is just embarrassing, even for {R}. How about {1}{R}{R}: "Choose one -- target creature gains haste and first strike until end of turn; or destroy target nonbasic land; or Fever Charm deals 2 damage to target creature or player." It'd be useful, balanced, and it would be right at the mana curve.
Posted By:
DacenOctavio
(12/14/2010 12:18:12 PM)
Dat anti-Wizard tech. The meta just got screwed.
Posted By:
ProsperoNight
(7/30/2013 8:34:31 PM)
Ideatog, I find it hard to believe a Timmy would play only wizards, considering most of them are very lacking in terms of firepower =D
Posted By:
Arachnos
(10/18/2013 12:23:19 PM)
@Arachnos: That depends on how you define "firepower". There are more than enough wizards with flashy activated abilities to satisfy a Timmy that is more impressed by powerful abilities than high Power and Toughness, such as me. =P Remember, the defining feature of a Timmy is that he plays for the fun of it. That this coincides with the fact that many Timmies like big creatures, because they define them as more "fun", is quite irrelevant, really.
Posted By:
Tiggurix
(12/28/2013 12:23:59 PM)