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Community Rating: 4.225 / 5  (40 votes)
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With Pursuit of Knowledge, you have a tutor for a whole new hand.
Posted By: Kirbster (8/24/2010 5:02:46 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think Brainstorm or cards similar to it would be good with this. (that way you don't lose the cards if this enchantment gets destroyed)
Posted By: TreeTrunkMaster (11/29/2009 11:53:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Memory Jar, Magus of the Jar.
Posted By: Musume (6/27/2010 11:37:59 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Could be used as shelter from Jace, The Mind Sculptor.
Posted By: AvatarOfHOE (12/23/2010 12:23:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Tolarian WInds for a quick turnaround or something to throw on the stack if PT is removed
Posted By: frasnap (1/22/2011 8:24:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Real backfire potential if played against enchantment removal or bounce, and a bit pricey, but it can really work wonders under the right circumstances. For example, if you have a nasty little combo that you can pull off with any 2 of 3 cards, exile 2, 2, and 3 of each part of the combo; the odds of you drawing the same one twice in a row are pretty low, and the odds of you drawing the same one three in a row are pretty much negligible. Or, you could use the land-thinning mentioned to cut the number of lands you likely have left in your deck by around half and call them up on-demand. Or, you could just exile whatever you feel like exiling and watch your mill-happy opponent tear his/her hair out (assuming, again, no enchantment hate or bounces). And of course cards like Brainstorm just absolutely break this card.
Posted By: Lyoncet (2/26/2011 11:21:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It does sound fun when combined with Time Reversal:

Cast this, exile your win-con and then cast Time Reversal. Choose to grab the cards you exiled with Parallel Thoughts, and then win the game by casting some crazy interactions - you can probably exile multiple win cons and back them up with seven cards, lol!
Posted By: Mode (7/13/2011 4:31:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@everyone who thinks you can fail to find cards: You can only fail to find Cards if they have specific charectristics (eg, being "Basic Lands"). If you are told to find any card, without any characteristics specified, you have to find them.

The reason why you are allowed to fail to find cards with certain properties is because they are hidden to your opponent: In general, your opponent has no way of knowing if there are really not enough cards with the required property to find for you.

Lets say, there are only two artifacts in your deck. You have a card that tells you to search for three artifacts. How do you prove that there are only two artifacts in your deck? Show your whole deck to your opponent?

Thats why you are allowed to say: "Okay, there are only these two artifacts in my deck. I can't find a third artifact."

But since you cant prove that fact (because the content of your deck is hidden to your opponent) , your opponent can not prove the opposite, ie that there are in fac... (see all)
Posted By: DocDoom (10/24/2010 7:24:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


What is with everyone saying "strictly better" or "strictly worse" when it's clearly not true? This card and Mangara's Tome have enough differences where you can't say that one would be strictly better than the other in any situation. This gets more cards, Mangara's Tome is an artifact and requires mana, this card requires BLUE mana, etc., etc..

Seriously guys, "strictly better" means that in almost every possible situation (barring incredibly narrow niche situations), one card would be better than the other- for example, Lightning Bolt is strictly better than Shock. There is essentially no reason to play Shock over Lightning Bolt. However, there might be any number of factors that might lead one to play this card over Mangara's Tome, or vice versa.

Seriously, there's nothing wrong with saying a card is just "better" or if you want to be more specific, "generally better."
Posted By: Lord_Ascapelion (6/24/2012 9:33:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you built a versitile deck, you could just remove 7 islands and dramaticly thin out your deck. Then you could choose, do i want a land draw or hope for a good topdeck? Also when it gets wiped, you can still survive. Another possiblilty would be to take 7 counters ^^.
Posted By: TheWrathofShane (7/7/2010 12:07:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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