It doesn't really deserve it per se but I gave the card 4.5 for being a playable lifegain card.
Posted By:
TPmanW
(11/1/2010 9:45:19 PM)
This is six life for two mana, how much better can you get for two mana?
Posted By:
wholelottalove
(10/25/2012 9:44:16 AM)
Not a particularly good card, but it sure is tasty. Can't you just feel the green? Sustenance!
Posted By:
Goatllama
(11/7/2012 1:54:03 PM)
@sonorhC: The rationale behind "lifegain doesn't help you win" is that if the board position favours your opponent those extra turns will do nothing for you. You're losing, so your attempts to kill your opponent fail because they block with their bigger creatures, use their card advantage to foil your attacks, etc.
Lifegain will only help you win if the game is already very close, in which case something that isn't lifegain would probably do that anyway. That's not to say lifegain is useless, just that this sort of argument is why causing you to not lose is distinct from helping you win.
Posted By:
LordRandomness
(3/28/2013 6:07:29 AM)
While yer all complaining, I'm gaining six life for GG :)
Posted By:
wideyes
(5/17/2013 1:34:02 AM)
Not a bad card, its the sideboard card of choice for green decks against monored in pauper.
Posted By:
Cloverdad
(8/11/2013 2:15:05 PM)
Depending on the board position, it can function as 1-3 fogs.
Posted By:
TheWrathofShane
(8/13/2013 5:27:01 PM)
Excellent card. Why did it take so long? Effective against some aggro/burn, but not so good as to become a staple. Life gain slows games down. This is about as good as life gain should be for organized play.
Posted By:
The_Erudite_Idiot
(9/30/2013 1:50:26 AM)