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Community Rating: 3.025 / 5  (60 votes)
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It's worth noting that the time this was printed there were very few cards that exiled creatures. It was also one of the first Indestructible creatures ever printed and they couldn't yet be sure how powerful a keyword it was, so it's only natural that they would err on the side of caution and run up the casting cost in case it turned out to be inherently broken. Not so much a bad card as just a very dated one.
Posted By: Weary_PSI (10/1/2010 11:18:50 PM)
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@majinara

You can do that to Baneslayer Angel too. Just because it CAN be gotten rid of doesn't make it bad. That's proof that someone is an ignorant player. "Oh, I can get rid of that!" "Yeah. Cool. Woopie." All I'm saying is, you can get rid of any card. That doesn't make it bad.
Posted By: tigerman95 (9/24/2010 3:30:41 PM)
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People still seem to be underestimating this card. It's not 7 mana because it is indestructible and has evasion. It is 7 mana because it's colorless and every deck can cast it. Face the facts: All artifact creatures cost more because they can be played in any color. It is rare that you will get a "good deal" since that creates an unbalance in the game. Hence you get borderline overpowered cards like Wurmcoil Engine. That card could have easily cost 7 mana and still seen play in standard.

Now to be fair, Darksteel Gargoyle is no Wurmcoil Engine. But it does have it's uses. It's indestructibility allows it to survive wraths - And by that I mean your own board wipes. And if its power is underwhelming to you, you should realize that they have equipments out there that can fix that. Darksteel Gargoyle equipped with Darksteel Axe is nothing to laugh at if you are unprepared.

People also tend to forget that there i... (see all)
Posted By: dberry02 (6/17/2011 4:45:09 PM)
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To all of you posting comments on here, Darksteel is an old set, which funnily enough really pioneered the 'Indestructable' ability. As at the time this was a new/ish ability with few cards that could deal with it compared to modern sets, this was a good card. Don't go saying 'ah but you can exile it, put -1/-1 counters on it' etc when at the time these were rare abilities. Sure you can put Pacifism etc. on it but you can't use that against it when there was no 'Shroud' when this card came out. Common sense people, don't judge a card in the first set featuring an ability by saying that it's pricey - /facepalm at you lot!
Posted By: Just1Micky (4/28/2011 7:57:43 AM)
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I really wish I knew what was going on in the picture.

Guys, it's seven mana, because it can Worldslayer and it has Flying, something no other indestructible card of the time could boast. This doesn't sound like much, but in perspective of the times it came from, it was worth it. I play Darksteel Sentinel, who is same P/T for one less; a better card no doubt, but I'd say definitely comparable.

And really, could we clean up the language here? BankSlayer wasn't designed to be a standard to compare other card's power levels to. That's why it's a mythic rare, even if that means nothing to you people. It's the exception, and if you judge average power by comparing it to something exceptional, you'll be disappointed every time.
Posted By: Dr.Pingas (11/25/2011 4:11:17 PM)
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I think Wizards overestimated the power of indestructibility.
Posted By: Kirbster (7/5/2010 2:36:31 PM)
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Why is this rated so low. The way I see it, almost everything with "indestructible" on it somewhere is worth playing. Especially if it's an artifact. Sure, this is hard to play, but once you do, someone's going to have to answer it with some specialized removal, otherwise you have a foreverblocker that can dish out 3 damage a turn. Worth it.
Posted By: Zulp (10/3/2009 12:35:55 AM)
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It's rated low because a flying 3/3 isn't worth seven mana. Even if it is indestructible.
Posted By: Omniance (10/17/2009 10:02:02 PM)
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This costs way too much. Just play March of the Machines on a Darksteel Ingot and your halfway there.
Posted By: CatsAreCthala (12/5/2009 9:12:59 PM)
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@majinara

On almost every card you post (creatures and equipments and such), you make the same arguement that equipments are inherently bad because the creature can be killed and ______ creature is bad because it "dies to (any card that kills it)." While this isn't the best card, of COURSE there are answers to it. If there weren't, Magic would be a race to see who gets X or Y first. Are instants and sorceries bad because you only get one use (ignoring flashback and the like)? Just because a card can be killed or countered or have all its effects negated, it doesnt make it terrible. Can you name ONE card that doesnt have an answer to it?
Posted By: phyrexiantrygon (1/5/2012 8:19:33 PM)
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