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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.843 / 5  (51 votes)
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Anything that can counter a Split Second spell is fine by me!! Krosan Grip?? I don't think so!
Posted By: Wyldblayde (3/10/2010 4:45:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I'm not sure this can counter split second. Doesn't Cycling count as an activated ability or something like that? I was under the impression that only Voidmage Apprentice and Willbender could handle split second.
Posted By: ScissorsLizard (3/12/2010 6:29:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card + Leech Bonder + Paradise Mantle = shutdown all opponents spells. Play that combo right after a Wrath of God and you'll have the win.
Posted By: jilting_joker (11/28/2011 5:03:19 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Decree of Silence+Guile=auto win 90% of the time. mostly because u still technically counter a spell but Decree of Silence wont get a counter as the spell wasnt countered by decree of silence instead it was exiled by Guile :P
Posted By: devaking55 (3/8/2012 1:50:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


for quite an expensive combo of 6 cards could you have decree of silence, power conduit, march of the machines, an artifact land, salvaging station and dross scorpion to stop ure oponant casting spells? whenever a depletion counter is put on decree of silence take it off with power conduit, return the artifact land to play with salvaging station wich will turn into a creature and die, untapping salvaging sation and triggering dross scorpions effect allowing you to untap power conduit. would this actually work or am i a completely wrong and i wud just look silly?
Posted By: micro_blaster (5/17/2011 4:14:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


it's a little expensive. should be 4 counters.
Posted By: RDorothy (7/29/2011 9:25:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@RDorothy

Would make the infanite-lock too easy.
Posted By: Reign274 (10/5/2011 2:39:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


An uncounterable counterspell with a cantrip for 6 mana, or a 3-turn Time Walk for 8. It's not amazing, but I wouldn't count it out either. Combos exceptionally well with Power Conduit to create a virtually unbreakable lock.

EDH viable perhaps?
Posted By: GrimjawxRULES (11/6/2011 5:13:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The only problem with this is that it costs 8, so by the time it hits play your opponent probably has their big stuff already. Although accelerating into it could be fun
Posted By: LordRandomness (11/30/2011 6:34:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hex Parasite
Posted By: TheWrathofShane (5/3/2012 10:36:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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