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Ragamander: The way it works is that you have to do each step in order EVERY time the trigger happens. So you check the if statement then. "Remove a counter" Ok, done. "Does it have any counters left?" Nope. "Ok, go ahead and put it on the stack." Ok!

X can't be 0 simply because it would be the exact same as X being 1, which could lead to mild confusion.
Posted By: PolskiSuzeren (11/28/2010 5:03:38 PM)
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The way I read it is that both if-clauses trigger at the beginning of the player's upkeep. So it will not go to stack the turn last counter is removed because the second if-clause didn't trigger at the beginning of the upkeep and it's way past the beginning of the upkeep when the first if-clauses trigger removes the last counter.
Posted By: tavaritz (7/26/2011 11:48:21 PM)
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KitsuneWarlock- Actually, removing the original target leads the spell to fizzle, because the targets have to be the same as the first time it was cast (note the "As a copy of the original spell")
Posted By: Max_Glycine (9/8/2011 3:18:48 PM)
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Eon Hub seems fun here...
Posted By: goodlyknight (11/14/2011 12:21:46 PM)
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Correct me if I'm wrong here... But according to the original text. Not only would the targeted spell remain on the stack for several turns, but so would all the other spells that would have resolved after it.

EX, sum1 casts doom blade, you respond w/ regenerate. Your opponent follows up with this. Doom blade and regenerate would be on hold. Regenerate because of ertais meddling, and doom blade because it would have to resolve after regenerate.
Posted By: BlackAlbino (2/20/2012 10:16:20 PM)
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This used to freeze a spell on the stack and prevented it from resolving at interrupt speed. What a freaking nightmare lol...

Got 3 things on the stack? Freeze the last spell in and there all stuck... LOL
Posted By: TheWrathofShane (12/22/2012 5:48:00 AM)
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Hoses counter-spells, some conditional removal, creatures they may need (especially with Flash.) I'm sure there are other neat circumstances one could use it in; such as:

Case a spell with storm, the copies are created
Cast this with one counter on it
Counter the storm spell with Remand next turn to start another storm count (it comes back to your hand and you draw a card. If your first combo attempt didn't work, try try again!)
Posted By: blurrymadness (2/20/2013 12:34:58 PM)
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Teferi's Meddling Variable ColorlessBlue
Instant
X can't be 0.
Target spell’s controller exiles it with X time counters on it. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Posted By: Gandlodder (4/19/2013 6:23:16 PM)
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This can do some interesting things that none of other true counterspells can do. Like manipulate Abrupt decay, supreme verdict, volcanic fallout, last word, and others
Posted By: DeadLeeCoC (7/24/2013 10:31:30 PM)
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"This may be a little counter-intuitive"
Wizards
10-4-2004
Posted By: Salient (8/8/2013 11:05:40 PM)
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