@Lash_of_Dragonbreath: "it would have a 50% chance of making the counterspell target itself"
Incorrect. 113.4. A spell or ability on the stack is an illegal target for itself.
Posted By:
The_Rizz
(3/1/2012 11:21:20 AM)
Edit:
@pedrodyl
Yes, you're quite right. My mistake. I knew it was something along those lines, but I was obviously mistaken. Thank you (seriously) for clearing it up.
Posted By:
swords_to_exile
(5/21/2012 10:34:02 PM)
@holgir: Ah, but I'm quite sure it does hinder counterspells. You reselect its target at random, so, supposing there are only the spell you were going to cast and the counterspell, it would have a 50% chance of making the counterspell target itself, thus making it fizzle. That counts as hindering, right?
Oh, red, your chaos effects are always so funny. Run this and Warp World together to make sure none of your friends is ever going to play with you again.
Posted By:
Lash_of_Dragonbreath
(2/29/2012 12:44:32 PM)
10/4/2004 The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
So... Does that mean I can change their Giant Growth to whatever creature I want?
Posted By:
__Silence__
(11/4/2010 7:02:57 AM)
@Mrredhatter
Use dice or a Random Number app on your phone to roll for 1 to X, after assigning numbers to all legal targets.
Typically, if you have groups of identical tokens, you can assign them to a chunk of the numbers rather than assigning each one a number. For example, if someone Banefires a player for 2, and the legal targets are 32 saprolings, two players, and three different creatures, you roll 1-37, using a random number app or a D-20 plus three D6 and two coin flips.
For the d20 you'd use the number you roll.
For the three D6s you'd add the three numbers to the total and then subtract three (one for each die, so you can get a minimum outcome of zero per die rather than one.)
For the coinflips, heads is one, and tails is zero.
Or, if you don't want to do math, you could use a deck of normal playing cards or basic lands with numbers marked on them. Use cards marked one through thirty-seven and assign each permanent a number. Shuffle the deck well (offer other players to shuff... (see all)
Posted By:
Kryptnyt
(10/20/2011 6:33:20 PM)
Haha this card is good with cards like flame rift that dont target. I love using this in large multiplayer games just to grief. Did i mention it goes great with fortune thief? haha
Posted By:
Omenchild
(4/18/2010 3:49:25 PM)
I NEED a playset of these right away!
Posted By:
Wraique
(5/27/2010 8:53:03 AM)
Hey, that's a good programming project.
I should write a program that will calculate the outcome of a tacky player that has a Hive Mind and this enchantment out, and casts a Shock and then responds to it by casting a Radiate. All of the possible Burn targets, creatures and players, would be label from 1 to n or something and the program would output how much damage each target received. Of course, the outcome would be different each time. Grip of Chaos would make this process faster since nobody gets to pick any targets. So someone, not me, could make this deck and if it goes off they can run the program to see what goes down.
Posted By:
Enchantment_Removal
(7/12/2010 3:00:37 PM)
This card breaks at least two of R&D's own rules for themselves. See if you can pick them out!
Posted By:
ROBRAM89
(1/26/2011 9:14:13 PM)