This thing would get perfect scores if it wasn't so broken and banned. Seriously, I don't understand how a card like this could be printed without so much as a notion of its game-breaking potential.
Posted By:
Akatosh
(11/17/2008 12:11:23 AM)
The worst thing about this was when Wizards said they only noticed how powerful it was after the set was finalised, but they tried to minimise the damage by not drawing attention to it. How did they go about that? Well, they er, put it in two precons, and MADE IT A DAMN PREVIEW CARD. *facepalm*
Posted By:
stygimoloch
(2/15/2009 10:12:47 AM)
@ True Mumin: Last minute change. the set was going out when someone said it was too broken in its original form (+1/+1 instead of +1/-1) so they tried to "fix" it.
A fixed version would probably be similar to this:
Mindclamp (2)
A-Equipment
Equipped Creature gets -1/+2.
When Equipped creature is put into a graveyard from play, you may pay (1). If you do, draw a card.
Equip (2)
Posted By:
ultratog1028
(8/19/2010 9:37:39 AM)
In the Times of Vampire Hexmages and Hypergenesis it doesn't need to be banned in extended.
Posted By:
Aun
(5/8/2010 6:46:07 PM)
Umezawa's Jitte stays on its knees, begging them for not making Skullclamp legal. 'Cause it wants to be the best Equipment around and it's not even close to Clamp. Simply the BEST.
Posted By:
onepartmissing
(3/24/2010 7:22:56 PM)
Intensely broken!
Posted By:
MrQuizzles
(3/28/2010 11:57:33 PM)
wow going right in my eldrazi spawn deck.
Posted By:
Arthindole
(7/22/2010 5:28:21 PM)
Myr Retriever in play + Myr Retriever in gy + Clamp = (3): Draw two cards.
Posted By:
Th3_Dark_On3
(8/9/2009 9:22:40 AM)
An absurdly powerful card, really. I wonder, though, whether it would be bearable with either the equip cost (and possibly also casting cost) increased to 2, or, the number of cards drawn per dead creature reduced to one.
Posted By:
Angerr
(2/11/2009 4:50:04 PM)
@Aun: Thopter-Depths would have abused it. It doesn't matter anymore, though :P
Posted By:
boneclub
(6/19/2010 5:29:15 PM)