All your persist belong to us.
Posted By:
magicpablo666
(2/24/2012 8:25:48 AM)
Allows persisters to keep going forever.
Also helps charge up a Lux Cannon or a Darksteel Reactor.
Posted By:
Arachnos
(4/9/2012 11:24:44 AM)
One of the best, most versatile, and cheapest $ Johnny cards in existence. A must have for the kooky deckbuilder.
Posted By:
Homelands
(8/23/2011 9:28:29 AM)
Good for creatures with undying like Young Wolf.
The idea of removing infect/wither counters and using them to pump my creatures... 5/5.
Posted By:
somegeek
(3/30/2012 10:06:18 PM)
I immediately think of age counters. ^^
Posted By:
Cloudchaser.Kestrel
(5/14/2012 10:22:12 PM)
This card is like a Giant Fan blowing counters around.... Wait....
Posted By:
swords_to_exile
(5/21/2012 11:36:33 PM)
Best card in the whole world ever. Yeah.
Posted By:
Dr.Pingas
(10/28/2011 9:28:45 AM)
I am surprised no-one has mentioned Magistrate's Scepter!
Posted By:
Haneyphi
(3/12/2013 6:14:00 AM)
My favourite combination; Power Conduit, Aether Vial, and Energy Chamber ... Oh Yes. Get out those monsters and power them up!
Posted By:
Vanez
(5/10/2010 1:31:30 PM)
I've been enjoying messing around with this in a brew using Everflowing Chalice, Lost Auramancers, and Cenn's Tactician. Obviously the synergy is insane to begin with, but every time I come back to look at this card, I am more impressed. For example, did you realize that the 'remove a counter' clause does not target? In just this example, giving Lost Aurmancers shroud makes it pretty impossible to deal with, and a nice way to ramp out enchantments. (Turn 1 Tactician, Turn 2 Chalice, Turn 3 Auramancers, Turn 4 double Power Conduit, turn 5 Eldrazi Con***ion on an already 4/4 Tactitian? Ouch. And it keeps being effective later into the game as well.)
Also makes a pretty nasty defense against infect, and a good way to move counters around to get full value for proliferate. This card has too many uses to actually count.
Posted By:
evilcheeser
(11/17/2010 4:26:14 PM)