Don't think I saw it in the comments so far but Necropotence will let you "draw" since the cards aren't actually being drawn, letting you easily keep this thing going.
Posted By:
Nebulium
(1/11/2014 10:30:07 PM)
Oh my god. I never realized this was "Each player's end step" and "Each player"; that is utterly insane. I thought it was like an upgraded smokestack; but no; this is a supersized smokestack with cheese.
In multiplayer you could easily get this out T3 in a Tron or Cloudpost deck; and you know what? Some of your opponents will be saccing 2-4 permanents before untapping again. Not only that; but you can get full effect out of it; then kill itself before your draw and pretend nothing happened.
Ways to get around this:
-Put cards in your hand (Telling Time, Opt, Mycosynth Wellspring)
-Dredge
-Spine of Ish Sah is nasty as you can eat extra permanents while buffing your own; or eat it, discard it
-Tokens, obviously; but you probably want a way to wipe them instead (so your opponent can't use tokens to get out of it)
-Temporal Aperture or other cards that put perma... (see all)
Posted By:
blurrymadness
(2/21/2014 12:15:07 PM)
A really cool experiment in an artifact (noncreature) finisher. Yeah, it's powerful, but so is wurmcoil engine, blightsteel colossus, myr battlesphere, and any number of other high cost finishers.
What is so cool about this card is that it doesn't actually give you anything like all the other finishers. It just creates a state on board that you have to make sure hurts your opponent more than you. A little like wrath of god or pestilence in that respect, but dialed up to 11. I agree with their decision to print it at an extremely high cost. It would have been silly in token decks or "put cards in your hand" decks otherwise. The thing about the other global effects printed at low mana costs is that they are either relatively easily removed or are very temporary. This is neither.
Posted By:
jonrds
(3/16/2014 9:07:18 AM)