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Weak on its own, but gets pretty broken with The Mimeoplasm. Have Mimeoplasm enter the battlefield as a copy of this thing with twelve +1/+1 counters from a Phyrexian Dreadnought. Proceed to start removing counters for unblockability. Hits for 11, then hits for 10, death in two turns.
Posted By: Arachnos (8/15/2012 7:51:22 PM)


Alternate flavor text: Memnarch designed the first Spincrusher with ultimate penetration in mind.
Posted By: BlakeHN (4/19/2014 5:46:04 PM)


would be cool with Modular 0 too. So it would transfer counters when it dies
Posted By: Kryptnyt (4/30/2010 6:42:11 PM)


"How do we convey zero power?"

"Make two thirds of its mass its hands."

Posted By: ROBRAM89 (2/15/2011 10:46:49 PM)


Who at Wizards greenlit this art?
Posted By: niceguygreensboro (10/29/2010 6:05:43 PM)


Darksteel Spincrusher? :<
Posted By: EpicBroccoli (2/15/2011 4:22:19 PM)


This could have been pretty good with Vigilance. As it is it blocks for a while and builds up to a bomb, not bad for 2 mana.
Posted By: Forgeling (8/25/2009 6:00:55 PM)


Greg Staples was obviously thinking about something when he made this.

@DlCK You spelled "***" wrong. Oh...
Posted By: JFM2796 (8/22/2011 10:18:22 PM)


oh i see now, it's like a rolling peenis with goofy arms
Posted By: DlCK (1/12/2010 2:08:48 PM)


I don't think I ever blocked with this guy- he got all his counters from modular stuff or energy chambers.
Posted By: allmighty_abacus (11/13/2010 6:57:34 PM)


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