Note: The moxen are not fun, they are powerful. Playing a mox doesn't make you go "yippeee!!" But it might increase your chances of winning. To some, winning is the only thing you need to have fun. Then they think that this card is fun because it helps you win.
No. The moxen are not fun. They are good. Please stop making this claim. Play something crazy like shared fate in a deck that isn't designed to abuse it, or hive mind in a deck full of instants and sorceries (not the pacts.) Bonus points for playing crazy cards along with it. Winning is fun, I'm a spike, don't get me wrong. But there is nothing inherently fun about this card in any way shape or form.
Posted By:
PolskiSuzeren
(12/17/2010 12:34:55 AM)
not as fun if your opponent is sporting these though... but still a very powerful card!
Posted By:
spoonish
(9/20/2009 2:25:17 PM)
Rated lower than the emerald. Sweet.
Posted By:
Kryptnyt
(3/29/2010 8:06:00 AM)
I'm just going to add to what someone said:
The reason Moxes are better than Basic Lands of that type, is the numbers game:
Back in 1993, there was NO banned / restricted list, for anything. I've actually held decks in my hand that had 12 Time Walk, 15 Moxes, and so on, and they were a lot of fun to play, but when these were eventually restricted to 4 in a deck, people thought that was tough because you couldn't load up on them and go off in a single turn anymore.
The reason these aren't the same as a basic land is simple:
These are played in Type1, and the first turn, being able to play a Land, then Moxes or Lotus cards, gives you enough because they cost 0 to then cast like 4 Dark Ritual, then cast the Storm card of choice for a win in one shot. Even before that, they were useful because you can only play one land a turn unless you cast either Fastbond or Exploration, and even then, Strip Mine is prevalent, and you aren't going to keep everything. So these give a major sp... (see all)
Posted By:
SlackWareWolf
(3/13/2010 12:42:36 PM)
omg mono artifact dont kiss it
Posted By:
Fitchen_Kinks
(7/12/2010 7:11:59 PM)
Opened a booster with 15 of this once, and I was like "damn, 15 basic land cards, what a rip", so i traded it for 15 chimney imps^^
Posted By:
Sironos
(5/10/2010 2:58:08 PM)
@Guest: The point is, back in the beginning, there was no restriction on the number of cards you could have in your deck; thus, you could have as many of these as you wanted. A lot of decks were simply Mox Ruby's, Lightning Bolts, and Wheel of fortunes. Obviously, they're not quite as good now, being restricted, but it's effectively a second-land drop, not to mention it interacts well with cards that care about artifacts (Tolarian Academy, for example).
Posted By:
Lateralis0ne
(12/12/2009 8:57:04 PM)
I Love These Moxs I Wish They Got Reprinted There Absoloutley Fun
Posted By:
MasterOfEtherium
(8/4/2009 8:58:55 PM)
How are these Mox cards even powerful at all... they're just basic lands! The only difference is that if they weren't restricted you could play four in one turn... but the extreme unlikelihood of drawing all four in the same turn cancels out any "powerfulness" from that as well...
Posted By:
Guest882324448
(12/8/2009 12:51:21 AM)