At least you know you will have more cards in hand if they cost this much XD
fail card...
Posted By:
OverfiendSurprise
(1/17/2011 4:17:57 AM)
Death of a Thousand Stings: gather round to see a cool idea be made completely and utterly useless.
This is one of Wood Elemental's best friends.
The only feasible way to win using this would be to hope your opponent dies in a fit of laughter after seeing you spend five! mana to deal......
one point of damage.
Posted By:
tHeMightyyAK123
(4/1/2012 11:33:06 AM)
WHAT IS THAT? WHAT IS IT? WHAT IS IT?... NO OH GOD! NOT THE BEES! NOT THE BEES! AAH GOD! THEY'RE IN MY EYES! AAGH!
Posted By:
Shadoflaam
(12/6/2011 6:13:28 PM)
At a single Black mana, this wouldn't have been game breaking in the slightest. It would have actually been good, but nowhere near overpowered.
Posted By:
TomYoung
(6/12/2011 9:19:02 AM)
I tried so hard to play this card. I really did. Every deck that I thought this might be helpful in it I would rather have had a land sitting in my hand than this. I've tried it in block, draft, constructed... I really really tried to make this card worth it. But, I just couldn't. The ONLY time that this proved remotely useful was a massive multiplayer game where I had all four of my Jet Medallions out, and even then it was so so...
Posted By:
sincleanser
(8/18/2011 8:41:30 AM)
The Arcane, Splice on Arcane, Spirits, and Soulshift were complete fails as far as Magic history goes. Flavor-wise, I thought the Champions block was pretty cool, but the vastly underpowered cards made the whole set a pitiful mess. There weren't enough splice-able cards, they were consistently over-priced (manawise) and weak, and the spliced cards were just as useless. Add this to the fact that it was in Standard the same time as Mirrodin Block and you have yourself a failure sandwich. If you can't tell, I played Standard back during Mirrondin/Kamigawa Standard, and it's not a surprise it's what got me to quit playing. Hilariously enough I got back into Standard only to be met by Jace the Mindsculptors and Stoneforge Mystics running rampant. Bad timing is an understatement.
Anyway, this card is the epitome of a failed era. 0.5/5
Posted By:
SparkleTiger
(6/29/2011 4:08:13 PM)
Why doesn't this just cost B?
Posted By:
TheTraitorKing
(2/13/2010 10:34:43 AM)
Wow, it's like proto-Extort! Except costing 4 more, not allowing you to pay W, costing you a card, and only able to be used once a turn at best.
Posted By:
kazenpaus
(3/11/2013 4:37:52 PM)
What many of you are forgetting is that cards like this work best in the environment they were created in.
Take a look at Join the Ranks for instance. Two measly 1/1's for 4 mana? Sure, it can be used for a couple of surprise blockers but that's not nearly worthy of a 4 mana if viewed in this sense. But, what makes this card fantastic is the fact that it puts two "soldier ally" tokens on to the battlefield and the zendikar block is rife with creatures that have abilities that trigger when an ally enters play. So, not only do you get those abilities, but you get them twice!
Now look at this card from what it was like to play kamigawa back then. This set was rife with "splice" cards that could ride on the back of other arcane spells by paying a cost making for some good card advantage. This is also a set with a lot of "whenever you play a spirit or arcane spell" abilities.
So, let's consider that you have a Kyoki, Sanity's Eclipse on the battlefield as well as a c... (see all)
Posted By:
Velacteis
(3/30/2010 7:42:24 PM)