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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.270 / 5  (63 votes)
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The rulings text already says it, but you can use dredge to make this completely uneven. "Putting stuff in my grave? Sure, but what about returning that schweet Life from the Loam to my hand at the same time? Or that Stinkweed Imp to handily trade with whatever creature Weirding somehow didn't turn into The Mimeoplasm munchies?" Hm, BUG, you're such a filthy color combination.
Posted By: Lash_of_Dragonbreath (2/16/2013 8:34:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is such a griefer card, but if you are somewhat experienced you know when to scoop. Turns Magic into simple chess... actually more like Tic-Tac-Toe. That can go on for another five minutes if your opponent isn't aware he or she has already lost the moment you play this.
Posted By: Gabriel422 (6/12/2011 8:53:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A golden rule for Magic: Any card that seems to have a mutual effect in principle almost never does in practice. If a player is running this in their deck, they almost certainly have a way to abuse it. Expect grueling permission strategies to initiate. I can't think of a reliable way out of this other than, say, an Elvish Lyrist that's already out.
Posted By: Totema (6/7/2012 11:41:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


OMG.
Posted By: TheKazu (12/2/2012 12:49:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


And this isn't overpowered in a blue and white lifegain and control deck, why?
Posted By: figgerhaggotnater (12/12/2012 3:36:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oloro, Ageless Ascetic says "hi".
Posted By: Madarakita (11/3/2013 10:21:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card was awesome back in Ice Age days. Players went ga-ga over it. Personally, I think it's gotten better with age.
Posted By: keeds4 (12/10/2010 11:31:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I happen to find this card extraordinarily fun to play with. Cards like Telling Time will enable you to get new cards even without your opponent's approval. Tutors make establishing a lock much easier and allow you to get the right attrition-based game ender for the situation. Quiet Disrepair just completes this card.
Posted By: Orim-s_Thunder (11/29/2009 8:16:24 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


ultimate control. NO YOU WONT DRAW ANY CARDS YOUR HAND'S EMPTY OH I'M SORRY. I'll just keep hitting you with my Phantom warrior and my Glacial walls should hold you on :)
Posted By: Lueseto (8/19/2011 12:07:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I made a pretty decent multiplayer lock by playing Cenn Triplets, thereby prompting my opponents to empty their hands, then I wiped the board and played this.
Posted By: Mudbutt_on (12/20/2010 9:43:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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