This card is just plain fun. Especially in muti game where everyone is complaining about this card lol.
Posted By:
Mana
(11/4/2009 7:34:41 PM)
I suppose this card works on Planeswalkers too?
Posted By:
Cyberium
(7/7/2010 4:43:58 PM)
uhhh... Kryptspellingblah, the card only effects cards in play, ie, half the cards you mentioned. Cards that make no reference to zones only effect cards in-play.
Posted By:
Dr.Pingas
(11/2/2010 9:27:53 PM)
Use with Training Grounds to be really hated.
Posted By:
JFM2796
(9/24/2011 6:06:18 PM)
"it means that until you have it in play, you are likely to play with inferior cards compared to those of your opponents. In other words, this card is far more narrow in its use than you'd imagine."
While it's true that many potentially good cards would be nerfed by including this in your deck, it doesn't mean you have to play with inferior cards. There are hundreds of solid cards with very good static, triggered or enters-the-battlefield abilities.
Posted By:
nemokara
(10/20/2012 7:56:20 AM)
it doesn't have to mention a zone specifically, it affects all activated abilities regardless of the zone it's played from. If it had to mention a zone cards would still say "counter target spell as it's being cast from a player's hand" or "whenever a player cycles a card from his or her hand" etc etc.
Posted By:
El_Pared
(4/15/2013 10:17:24 PM)
I'm not sure Training Grounds is a wise route. Not for anything less than Planeswalker Abilities at least.
But not for conventional Training Grounds uses, I think. Because both Training Grounds and this effect everyone EQUALLY, I believe it most helpful to think first of your Training Grounds almost as existing in a separate sub-deck:
putting Training Grounds in here is like taking Two-Weapon Fighting Feats. What you are really doing is removing a penalty, not adding a benefit. (Subtle distinction)
Since you are allowed the same number of each card and the most you can have out is 4 of each, then you should think of your Activated Abilities as always being "NetZero". In otherwords, you'll play them 'as printed'. 'As printed', nothing comes close to Planeswalkers for value.
Further, just including these two cards that have anti-synergy with each other in the same deck opens you up to Bribery, Jester's Cap, and Cranial Extraction/a... (see all)
Posted By:
DarthParallax
(5/26/2013 9:06:28 PM)
How much did you pay for that Training Grounds again?
Posted By:
DaLucaray
(8/4/2013 6:50:25 PM)
I'm suprised this doesn't see more play in eternal... oh wait it effects your guys, nvm
3/5 Stars
Posted By:
Hunter06
(8/12/2013 9:35:50 AM)