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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.932 / 5  (66 votes)
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Good in a elf deck, that floods with mana.
As it doesn't require tapping, you can use all your extra mana to this.
Posted By: Bursama (12/16/2010 12:07:44 PM)
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4 out of 5 easily. I'm not sure what most of you are talking about with the other guildmages, but both of his are great for card advantage. The +1/+1 counter sticks around for as long as the creature does, or if you have a creature that has great synergy with it. Like persist. And the fact that he sacs a creature to grab a creature out of the yard at instant speed is tremendous. If it was one less, I'd give it a 5, but seeing it only at a 3, I just had to chime in. And if you're playing Elves with Commander/EDH, you can create ridiculous mana and use his abilities multiple times a turn. Of course, this is all IMHO.
Posted By: kamuishirou (6/5/2011 2:37:25 PM)
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In a BlackGreen deck it's a 2/2 for 2,which is on curve, with two useful abilities to dump your extra mana into at the end of your opponent's turn. It's not that bad really, at least it doesn't have the sorcery speed restriction that Dimir Guildmage has.
Posted By: Rikiaz (7/27/2012 4:17:13 PM)
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Isn't it ironic that he's illustrated by Zoltan "Boros"?
Posted By: Wataa71 (8/5/2011 1:19:57 PM)
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I give it 3.5/5

The reason being it's a 2/2 for 2, but at the same time its abilities are too expensive, albeit useful, in its guild. If the cost could be reduced by 1 or 2, it would be awesome. Perhaps the new Eldrazi Drones could help out on the cycling process of Golgari.
Posted By: Cyberium (6/1/2010 3:35:38 PM)
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I'm no genius right but it wasn't hard to guess what the comments would be. Guys it doesn't matter how expensive the abilities are. The point is its a 2/2 for two mana (reasonable enough in itself) that gives you options. If you've got any sense you'll just welcome those options without sweating about the mana. (once all your hands out what else you gonna spend mana on?? thats right things like this.)
Posted By: MDStrawHat (5/21/2010 7:48:04 PM)
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@MDStrawHat- The disapointing thing is tho if you look at the other guild mages there abilitys are more playable. You want the others in your deck just because of there abilitys, and the fact they are a 2/2 for 2 is a bonus. Other than that i agree a 2/2 with options for 2 is a nice thing to have.
Posted By: TheWrathofShane (7/7/2010 3:44:19 PM)
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It's so sad that my favorite guild had one of the least reliable guildmages out there.
Given, this guy has some real power-house abilities,
I truly feel that making them cost maybe even 1 less would let it be much more playable.
Now, not even splashing U for Training Grounds would really save this guy.
Posted By: infernox10 (10/13/2010 9:16:48 PM)
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Expensive but works well with Savra, Queen of the Golgari although I guess it was kind of meant to. if you sacrifice a black/green creature while Queenie is on the battlefield you can make everyone else sacrifice a creature

On the other hand, you could always use Queenie in combination with Shambling Shell for a better reward and at almost no cost since it already has the sacrificing outlet built in, and a way to return the card to your hand.

Back to this card, only really seems helpful if used in conjunction with other cards in the guild, even then it's not the most efficient. I give it 2.5/5, as I can see how the card would be played but I'd rather not actually use it.
Posted By: IshubarashI (6/22/2010 2:51:07 PM)
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Unfortunate card. Activated abilities are too expensive even the card CC is low 2 mana for a 2/2 elf is acceptable.
Posted By: PolarisDeNexum (3/1/2010 3:35:41 AM)
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