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Community Rating: 1.873 / 5  (51 votes)
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Very bad convoke card, since you dont want you creatures to get tapped while they get +3/+3. And no trample...
Posted By: Gud3r1an (4/8/2010 1:40:18 PM)
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Man, this is so antisynergistic with itself. Who on earth designed this? If it were an instant it'd be interesting; at least then you could declare your blockers and then cast it.
Posted By: EternalLurker (7/9/2011 1:44:23 PM)
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@Azr43l
Strictly means there's no circumstance that could happen in which it's not better. With convoke and cheap token creation cards you can easily cast this earlier or with more creatures. While theres more to like on overrun this is by all means a go-to card for a token deck by comparison.

Also, it works excellently with mobilize or vitalize. With 2 green mana and 6 saprolings you could cast Overwhelm and then attack with all 6 saps. You could do something else with the 3 mana you saved over overrun, like use life//death. A combo like that wins the game at a mere 3 mana.

1 green, 6 saps- cast overwhelm
use life (life//death)
mobilze (untapping the saps and your lands)

Attack with a minimum 9 4/4 creatures for 3 mana
Posted By: blurrymadness (10/13/2010 9:14:28 PM)
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There are other uses for +3/+3 than attacking luckily. Could make for a hilarious Soulblast deck. Note however that despite Soulblast's instant speed this one is a sorcery.
Posted By: Kryptnyt (8/5/2011 5:57:02 AM)
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Tap all of your creatures to convoke this, then Vitalize.

Problem solved.
Posted By: Ideatog (12/3/2011 1:16:18 AM)
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Ugh, completely antisynergistic with itself, unless you somehow spawned an infinite amount of tokens (and, this being Selesnya, I guess that was their point). Even then, you're better off with the many other stampede effects that Green excels in: Overrun, Overwhelming Stampede, Triumph of the Hordes, Craterhoof Behemoth, just to name a few.
Posted By: Trygon_Predator (4/26/2012 8:44:44 AM)
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Rocks in Token Decks.

Posted By: Aun (5/19/2010 4:49:55 PM)
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I wouldn't say it sucks too much, it has Convoke, so potentially this card can be play faster than Overrun.
Posted By: Mana (11/3/2009 11:20:11 PM)
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IMO, this card sucks. Overrun is strictly better.
Posted By: Azr43l (8/1/2009 5:21:16 AM)
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Good whenever you can afford to tap creatures and still stomp but don't have 5 mana: i.e., ultra fast token decks. In which case trample is no big deal anyway. It's not for making your handful of big beasties even bigger, then you try something else, probably overwhelming stampede not overrun. The gap in between where you use overrun is becoming pretty small. I made 2 decks where I settled on overwhelm and overwhelming stampede as the best choices but nothing with overrun yet. Nothing like tapping out for rhys the redeemed or playing an avenger of zendikar or mercy killing or whatever huge token generator you have and then tapping your new creatures in the very same turn for an overwhelm.
Posted By: Nathreet (6/20/2011 2:30:42 AM)
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