He is so good in a Golgari Dredge deck (read; Not Narcobridge) a common thing I use him for is dredging Shambling Shell then sacrificing Shell to give Golgari Grave-troll another +1/+1 to keep regenerating with.
Posted By:
Rikiaz
(7/27/2012 4:22:14 PM)
Why do people say this doesn't fit a dredge strategy? It's not Golgari Grave-Troll (which is a good thing IMO, otherwise it would be banned in Modern), but you can still dredge it into your graveyard with a Life from the Loam or whatever, then dredge it back whenever you may want/afford a 4/4 piece of beef.
The draw ability is subtly very good, too. Get value of out a creature about to die, "trigger" other dredge cards or make it very hard to get rid of? Yes please! Not to mention, it is a giant beelte. There is something very wrong with you if you do not appreciate giant coleoptera. That brings, however, my only complaint about it.
It doesn't have flying. As a scarab, it should be able to fly - while the outer pair of its winds has a mostly defensive function, the inner pair is enough for them to sustain themselves in the air. One could argue, though, that flying is relatively useless for a creature which burrows through the undercity, ... (see all)
Posted By:
Lash_of_Dragonbreath
(4/28/2013 1:07:20 PM)
I think peoples here overrate it, but its good for green-black none-golgari decks, OR for creatures who gain from creatures death/enter to the battlefield, like morbid, evolve, recover, Savara, and maybe sacrifice him to take out a better situational dredge card like life from the loam to get lands to cast retrace or to get out golgari grave-troll.
good card, NOT AWESOME like everyone here said, most of the things here undying or persist can do with there eyes close, true persist and undying need to get rid of there counters, but 1/1 scavenge 0 cards in the new golgari almost seem like it was made to work with persist.
Posted By:
Phoder1
(5/16/2013 1:45:04 AM)
Could have used at least Dredge 2, or an evergreen keyword like trample or deathtouch. As it is, this card is just barely lacking something.
Actually, I guess it was better before the combat damage rules update. Still though, never one of my favorites.
Posted By:
The_Murderauder
(7/6/2013 2:53:21 PM)
Can't believe I haven't seen this card before. Being able to profit around removal for {1} is pretty sweet. Dredge creatures intrigue me as much for combo potential as for presenting options. Is exchanging a RANDOM draw for getting a creature or something back an amazing deal or what?!? My favorite dredge card is still Stinkweed Imp though. A defensive creature that has a decent dredge cost and will trade 1-1 with most every gigantic flying creature in the game? That's value.
As for this, 4.5/5, 5/5 if damage still went on the stack.
Posted By:
Drewskithelegend
(4/17/2014 11:25:20 PM)