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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.235 / 5  (98 votes)
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If this only costed Black, was a cip/etb-cantrip, or if it reduced the costs by 3, this would be more interesting. Like this, it's mostly a pitious junk card.
Nontheless my inner Johnny tried to find use for this card.

Since it appears to be so bad, Donating it seems to be an interesting idea. But don't forget that you'll also have to sacrifice a creature, and although it might even kill a control deck, it possibly won't have a notable effect on your opponent if he/she's playing a creature-based deck.

One of a few cases where this could find use over Ashnod's Altar is by bypássing the counter effect.
So you could use cards which have this as inherent effect like Obliterate, Urza's Rage, which can act as Lightning Bolt, or Wreak Havoc as RedGreen Shatter/Sinkhole. Banefire will work... (see all)
Posted By: Mode (1/19/2010 7:54:20 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Love this card. I use it in a Vintage enchantment-based control deck. I fuel it with Bitterblossom. With Arcane Laboratory it never gets too detrimental. I like it over Ashnod's Altar because it's an enchantment for my Replenish and Serra's Sanctum to have synergy with, and costs 1 less. Makes it easier to drop giant game-changing enchantments.
Posted By: mtear (12/12/2010 10:28:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


3/5 for the art? ;D
Posted By: SuperSphinx (1/22/2011 11:21:39 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


hmmm looks like a hard card to use, but i wouldnt say it is completely useless
Posted By: Ava_Adore (2/10/2011 8:25:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Use in conjunction with lullmage mentor to spawn some merfolk for your countered spells, with this card allowing much better control decks. You can use the merfolk tokens to either counter your opponents spells via lullmages ability or as sack fodder to make the 2BlueBlue counterspells worthwhile and cost the same as Counterspell but with the bonuses of the extra abilities. some examples of the spells are rewind, scattering stroke, summoners bane, fuel for the cause, dismiss, dismal failure, discombobulate and last word. Each spell you counter will give you fuel to sacrifice for your next spell, with a win condition of your own choice.
Posted By: jsttu (3/19/2011 8:08:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This thing is so Johnny it hurts. I mean seriously, am I the only one that realized this thing makes Brimstone Volley into "Red, Instant, As an additional cost to cast Brimstone Volley, sacrifice a creature. Brimstone Volley deals 5 damage to target creature or player." That makes it into a Goblin Grenade. At instant speed. With no creature restriction. This thing has a 2.1 why?
Posted By: Megapossum (3/7/2012 11:18:49 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Very Rakdos flavor, but this card might gain the best benefit from Galgari guild, such as Bloodbond March.

The biggest flaw I see here is that creature is the easiest of all permanents to destroy. One sweeper, you won't be able to play non-creature spells till you have another creature out.
Posted By: Cyberium (7/18/2010 8:22:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Definitely a johnny card, I play it with lifeline, eternal witness, and sprouting thrinax to power out akroma's memorial, banefire, and eldrazi monument. Lifeline is key, also good for thran quarry.
Posted By: RedCrosse (5/21/2011 4:30:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Amorgan: You use two copies of this? Duh?
Posted By: swords_to_exile (12/24/2012 6:31:24 PM)
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I haven't used it yet, but as soon as I saw this I saw its Savra potential. I was kinda surprised to see it rated so low. There are a lot of cards that benefit from a creature sacrifice. I'd like to try this out and see how it performs. It seems like it'd be interesting and educational.
Posted By: InsideousRakael (5/15/2010 8:54:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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