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Cards that help with bloodthirst but don't always win the game outright:
Variable Colorless: Crumbling Colossus, Moonglove Extract, Time Bomb, Magma Mine, Goblin Lyre, Perilous Myr, Junkyo Bell, Keldon Battlewagon, Mimic Vat, Chimeric Coils, Lightning Coils, Mogg Cannon
Green: Seal of Strength, War Dance, Llanowar Augur, Prey's Vengeance, Gather Courage, Invigorate, Berserk, Impromptu Raid
White: Shining Shoal
Blue: Distortion Strike, Fog Elemental, Cunning
Black: Last Laugh, Nantuko Husk, Fallen Angel, Fallen Ideal, Virulent Swipe, Dark Triumph, Soul Spike, Treacherous Urge, Vebulid
Red: Rift Bolt, Bloodfire Colossus, Furnace Scamp, Seal of Fire, Emberwilde Augur, Bloodshot Cyclops, Ghitu Fire-Eater, Goblin Grenade, Reckless Abandon, Magmasaur, Rage Thrower, Hissing Iguanar, Mudbutton Torchrunner, Furystoke Giant, Incendiary, Staggershock, Arc Blade, Cave-In, Blazing Shoal, Downhill Charge, Fireblast, Rakdos Guildmage, Elemental Mastery, Incandescent Soulstoke, Killer Instinct, Sneak Attack, Vexing Devil,... (see all)
Posted By: HuntingDrake (5/20/2012 9:30:15 AM)


Bloodthirst X gives this guy crazy potential in terms of power and toughness. Give him trample and he's ready to rock.

Also, being the sole bearer of "protection from instants" is cool.
Posted By: TheWallinator74 (2/27/2013 2:07:57 PM)


Thanks to the new Rakdos, Lord of Riots, even this chump is playable... if you don't mind splashing green, anyway.
Posted By: Kirbster (3/29/2013 2:43:49 AM)


He IS uncounterable, but you can still Mindbreak Trap him off of the stack, and seeing as his bloodthirst triggers more on increased damage, he is more likely to not be the first spell in the turn.

Still, pro-instants is unbearably cool. I would have preferred a cheaper card to showcase the ability and no bloodthirst, but that's me. As it stands, this is the epitome of a win-more card.
Posted By: Ideatog (4/12/2011 10:18:44 AM)


I wonder whether, in a multiplayer game, this guy would see the damage done to an opponent who died this turn. I fireball an opponent for 15, killing him. Does this get 15 counters, or none because the opponent is dead? I also wonder why Wizards hasn't ruled on this pretty obvious question..
Posted By: niceguygreensboro (7/24/2010 5:51:48 PM)


I hadn't realized that Cryptborn Horror had a daddy!

Important differences being that this guy has protection and uncounterability (among 4 CMC more) but only counts *damage*.
Posted By: blurrymadness (4/10/2013 5:58:01 PM)


Protection from instants! That's SO cool! And it's so green! I would love to see green using flash and the manipulation of other players' instants in order to strengthen green control.
Posted By: KrosanGardener (11/11/2009 8:45:36 PM)


@ mode: it is defining X in the reminder text. basically if an opponent tokk damage this turn it gets that many counters.
the bloodthirst ability still is the regular one.

whoa i never saw the protection from instants before. this might just be the blue mage's worst nightmare.
Posted By: ultratog1028 (7/28/2009 12:10:40 PM)


Yeah Mode, this Bloodthirst ability isn't exactly the same as the others; I found that a little bizarre too. Still, I think it's more flavorful and really cool that he gets to be so unique, and as a bonus be uncounterable AND have protection from instants.
Posted By: ratchet1215 (9/15/2009 9:21:10 AM)


very good. I'm slightly bothered by what appears to be a change in Bloodthirst's definition, but still a bomb-tastic card.
Posted By: Champion_Kitsune (3/16/2010 9:09:24 PM)