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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.083 / 5  (84 votes)
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This card is so risky by itself...

I Love it! I once played three and won all three. Lmao.
Posted By: Gaffy00 (8/19/2011 4:02:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Something in me just loves unreliable spells. I can't tell why, but they're so much fun to use.
Posted By: DoragonShinzui (4/10/2012 8:09:17 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I say it's a pretty good card for getting an extra turn. Only three mana and not much of a downside.
Posted By: John-Bender (6/28/2009 1:28:31 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Cheap and good.
Posted By: Duskdale_Wurm (6/7/2010 5:49:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My Izzet deck lives for the Stitch In Time/Djinn Illuminatus combo!
"Yes, lets flip four coins! Ooh, three extra turns! Well, lets start by replicating Lightning Bolt for 18..."
Posted By: Splizer (6/10/2011 2:09:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Awesome card.
Posted By: Silverware (8/28/2009 8:13:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Imagine this with replicate.
Posted By: JFM2796 (9/26/2011 4:46:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


No reason not to use it.
Posted By: Anathame (9/11/2011 8:25:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm playing this in my {U}{R}{G} deck along with Gelectrode, Fossil Find, Fable of Wolf and Owl, and Nucklavee. If the flip doesn't go through, it's no big deal. But if it does... then woo-hoo!
Posted By: AXER (8/15/2010 2:58:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's fun in coinflip decks, and horrible in any other decks.
It's harder to cast than the 5 mana extra turn spells, since it requires two colors. And in the average, two of these get you the result of one typical 5 mana exra turn spell. Except that you had to pay 2RRUU for them and invest two cards, instead of 3UU and one card. And that it's cheaper ain't that helpful either. Playing extra-turn spells in the very early game is a bad play. They only make sense when you have enough on the board to use the extra turn with, otherwise playing them ain't more than cycling them. And in the late game you should have 5 mana available.

And I don't think that it works well with Djin Illuminatus either. Again, you basically have to pay 2RRUU to gain the effect of what normally costs 3UU.
Posted By: majinara (1/15/2011 2:28:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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