x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.229 / 5  (96 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
123 >
The instant speed is the only advantage Mortify has over Vindicate. The surprise factor and saving mana for your own turn are both good but if you want cards like Mortify in your deck you obviously want something dead. On that department, Vindicate is far stronger.
Posted By: Cyberium (6/16/2010 10:03:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Just to clear this up... Vindicate is MUCH better, maybe the best. However, this is extended-legal. Unmake is more impressive against creatures, but if you don't want to take up deck space with enchantment destruction and need to have some, this is pretty convenient. I'd probably go 1/2 unmake, 1/2 mortify, with the other half sideboarded. It depends on the deck.
Posted By: rubber (10/9/2009 4:21:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I find it strange that this doesn't prevent regeneration, unlike Putrefy.
Posted By: mdakw576 (2/13/2010 4:23:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Mortify is a fine card, but is a little overshadowed by Unmake on one side and Vindicate on the other. Any time those two options are competing for a slot, I don't really see Mortify getting a look in. Sadly.
Posted By: stygimoloch (12/1/2008 4:04:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Agreed a good card, but if you're running Black/ White Unmake is undoubtedly a better option. I don't always see Vindicate getting the spot over Mortify, but I suppose it depends on who you're versing.
Posted By: BrutalJim (7/17/2009 12:05:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@mdakw576, yes, that is odd. Although Magic doesn't currently have anything that regenerates enchantments, so it might have been more odd to have enchantment destruction that prevents regeneration. And green has 'prevent regeneration' effects (Whippoorwill, Oxidize), so it's more 'sellable' in that color then in white.
Posted By: A3Kitsune (3/6/2010 5:00:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What is happening here?
Posted By: divine_exodus (2/27/2011 4:56:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Nice card. I like the art a nod towards terror.
Posted By: Josh1229 (3/31/2011 8:57:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@A3Kitsune: Reknit.
Posted By: blindthrall (8/17/2011 12:51:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 



Cool ideas. Rakdos has Wrecking Ball (creature/land), while Gruul has Wreak Havoc (Artifact/Land). Dimir also has Consult the Necrosages, which is their modal spell.

This is how I'd do it:
Ravnica:
U/B: Vilify: Counter target non-creature spell, or destroy target creature.
W/G: Sanctify: Destroy target enchantment or artifact. (Or Exile, as Disenchant is strictly better)
W/R: Purify: Destroy target enchantment or destroy target land. Can't be countered.
B/G: Putrify, as written

Guildpact:
R/G: Petrify (aka Wreak Havoc): Artifact or Land, can't be countered.
B/W: Mortify, as written.
U/R: Falsify: Counter target non-creature spell, or destroy target artifact. Can't be countered.

Dissension:
B/R: Vitrify (as Wrecking Ball), can't be regenerated.
U/W: Rectify: Counter target non-creature spell or destroy target enchantment.
U/G: Liquefy: Counter target creature or artifact spell.
Posted By: Okuu-chan (12/30/2011 8:45:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue