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This card was a book card, got it for buying one of the early Magic novels.
Posted By: Tackle74 (5/6/2010 7:20:00 PM)


Turn 1: Island, Mana Crypt, Tinker (sac Mana Crypt) = Inkwell Leviathan, Sphinx of the Steel Wind, Darksteel Colossus, or whatever robot happens to be fashionable at the time.

Most of the time you cast this, you don't intend to have it out for long. Building up storm count (and getting 2 more mana) the turn you go off is another typical use.
Posted By: GainsBanding (10/26/2010 1:01:28 AM)


The colorless mox really
Posted By: pedrodyl (10/31/2012 3:32:22 PM)


The blinker for Tinker to cheat out the stinker.
Posted By: Salient (1/8/2013 2:48:41 PM)


@ Mode

actually it sees play in vintage, 0 casting artifact that taps for 2 mana? hey i want free mana.
Posted By: Havens (6/18/2010 9:36:54 AM)


This card won me alot of games, put it in a deck with the following

Mana Excel

Sol Ring, Mox Jet, Mox Sapphire, Mox Ruby, Mox Pearl, Mox Emerald, Mox Opal, Mox Diamond, Mana Vault, Grim Monolith, Black Lotus, Lotus Petal, Chrome Mox and 4 Dark Rituals.

Card Excel

Windfall, Timetwister, Wheel of Fortune, Memory Jar, Ancestral Recall, yadda, yadda.

Your first turn will pown every time, your going to have lots of mana to do something your opponent will not enjoy or most likely dump your hand and draw 7 till you do.

Back in the day we called it Type 1, now it's Vintage I guess, but either way I used Mana Crypt. It can decide a game on the first turn, who cares about 3 damage, the game is over by 3rd turn max in that format, if can't do that then don't play type 1 or at least think your deck over again.
Posted By: Pontiac (4/4/2011 10:19:20 AM)


I know that I've turn zero'd an active Time Vault with this card. Infinite turns out of the starting gate? I'd say this is pretty damn useful.
Posted By: Lateralis0ne (12/23/2010 6:55:03 AM)


The Harper Prism novel associated with this card must have been pretty bad; appearantly, they needed to give players broken artifact acceleration to buy it. The other books seem to have gotten by with offering relatively nothing at all.
Posted By: scumbling1 (5/2/2011 5:09:15 PM)


No Sol Ring is not better. The games in which this sees play will be over in a couple turns...if not turn 1.
Posted By: spectermonger (7/4/2010 10:03:24 PM)


Wierd card, but good for 0.
Posted By: land_comment (2/22/2011 7:02:17 PM)