I understand the concept - trap a unit in a pocket of slowed time and make the controller spend mana on getting it out of there (thanks for the explanation Kivati) - but I think it was executed in the wrong way. This would have felt right if it made use of the phase mechanic - something along the lines of "Enchanted creature has Phasing. Whenever enchanted creature phases in, it's controller may pay . If he/she doesn't, enchanted creature phases out."
Anyway, as it is, this card is powerful. It kills your opponents creatures or slows them down a lot, and the return mechanic means that regular disenchants & naturilizes just won't do. Fits control decks nicely, and should definitely see some play in the casual environment.
Is it too strong? I doubt it, since it was printed in the same set as Rancor, and it was common too (but then again, Urza's block was full of overpowered stuff).
Posted By:
GrimjawxRULES
(10/29/2010 6:48:02 AM)
Very strong!! I had a deck with 4 of this, 4 Power Taint, 4 Avalanche Riders, 4 Stone Rain, 4 Capsize... with very good results...
Posted By:
nimzo
(11/23/2010 9:36:03 PM)
I've had good fun with it in land destruction decks in casual play. Not fun for the opponent though...
Posted By:
Wizard-of-the-Toast
(7/24/2010 1:20:49 AM)
As with any effect which taxes your opponent mana, best with cards that punish them for using mana like Manabarbs, Mana Web, or Storm Cauldron.
Posted By:
Ideatog
(6/23/2011 7:47:17 AM)
@Sironos
The art depicts Jhoira and Tefari. Tefari was trapped in a pocket of slowed time, and Jhoira figured out a way to save him and bring him back into normal time.
I agree however that what the card does doesn't mesh entirely with the story behind the events.
Posted By:
Kivati
(5/16/2010 12:50:33 AM)
clearly underrated....
Posted By:
Kryplixx
(8/16/2010 4:41:09 PM)
Good early in the game
Posted By:
Angeloc
(8/28/2009 3:53:41 AM)
re-usable enchantments are VERY dangerous in non-tournament play.
Wizards should not have made this card's effect so crippling, if it is re-usable.
Basically, if it's not countered are exiled, it cripples a player's manabase or continually removes any of his creatures - repeatedly. Too strong.
Posted By:
reapersaurus
(5/9/2010 2:12:19 PM)
Like the spell, though it's more like a black effect. I don't understand what the effect has to do with slow motion as a comcept, or the concept compared to the art, but like the spell nonetheless. Should've been black though, it's more about death and sacrifice.
Slow motion should have been a spell that makes your creature either unable to block, attacking with half power or only untapping every other turn, that would've made sense.
Posted By:
Sironos
(5/10/2010 12:35:59 PM)
I agree black fits it much more and it seems like a really really solid card
Posted By:
TheSwarm
(8/19/2010 11:32:01 PM)