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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.149 / 5  (37 votes)
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Unlike most of the rest of this cycle, this one would be most fun to synch up. Every three turns, all your opponents' creatures with 4 or less toughness dies!
Posted By: littlebeast (2/23/2010 4:58:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is one of my favorite cards. Either sync them up for -X/-X every 3 turns, or just keeps them at -1/-1 every turn. Either way, fun!
Posted By: VoidedNote (9/25/2010 2:26:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Rendin - No one's mentioned Contagion Engine cuz it's not a great idea...you can't proliferate -1/-1 until the end of the turn abilities, they're not counters, and even if you could proliferate suspend counters (you can't, they're exiled), it does no good...the only thing it might help with is that a deck that would run the engine is a deck where that last -1/-1 could waste an opponents board, but it's really not helpful.
Posted By: Telltalereaper (7/21/2011 10:57:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Throw in Paradox Haze and Copy Enchantment. With the right deck, this card can pop nearly three times a turn. A good friend of mine ran this card with the other recursion-suspend cards of its cycle, with the Hazes and Copy Enchants, and a couple other cards that capitalize on multiple upkeeps. The win condition cost like 10 USD to put together, and the who engine was run on 700 USD of basic lands. Go figure.

It's incredibly fun to play both with and against, though. I enjoy losing to this deck when I do.
Posted By: Lateralis0ne (7/17/2010 6:41:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Terrible. On turn five, how many creatures are you going to realistically kill? The opponent has had plenty of time to get out several creatures with more than one toughness, and they're the ones you'll be wanting dead. Even against token strategies, the expensive mana cost of this card allows them time to find and cast a tribal lord or other buffing effect. It may re-cast itself later on, but it seems it would be ever less relevant the longer the game lasts.
Posted By: scumbling1 (7/9/2011 8:33:14 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Curse of Death's Hold
Posted By: http404error (11/12/2011 4:39:52 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's the gift that keeps on giving!
Posted By: niceguygreensboro (1/14/2011 12:29:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


EDIT: My bad, I misread it as counters.
Posted By: Rendin (9/17/2011 10:26:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I like the Idea of using this with all the other suspend recurring cards and upkeeping the hell out of it... now I am off to build a Deck :)
Posted By: Buderus (9/8/2012 6:04:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is purely a johnny card. On its own, I must agree its not very effective and takes to long.
Posted By: TheWrathofShane (3/25/2013 12:42:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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