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Community Rating: 2.984 / 5  (32 votes)
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Dont underestimate this type of disruption.
Posted By: Ace_Rimmer (8/11/2009 2:06:39 AM)


funny you should mention that, I am planning on using this with oust, excommunicate and lapse of certainty to make an evil grieffer deck.
Posted By: Tommy9898 (5/3/2010 5:35:36 PM)


While it does cost one more, this card does three things Duress doesn't:

1: It allows you to get rid of annoying creatures that could mess you up(e.g. Demigod Of Revenge, Baneslayer Angel, etc.)
2: It gets by reanimation decks.
3: It uses up one of their draws, although not their next one.

All in all, I personally like Lost Hours more. Duress deals with Counterspells far better, though.
Posted By: NARFNra (12/24/2010 10:15:59 AM)


The artwork (to somewhat the mechanics) of this card reminds me of the soundtrack of the movie "The Hours" by Philip Glass (as in what car windows are made of- stupid filter).


Whenever you play this against someone, go about the whole process slowly and toilsome...-ly.
.... and play it often so that it becomes a regular occurrence in your opponent's tragic life story (in the game).
Posted By: Enchantment_Removal (6/30/2010 8:26:56 AM)


seer's sundial... is that you?
Posted By: lorendorky (4/9/2011 1:25:45 PM)


What a cool card name.
Posted By: PhyrexianFryCook (6/25/2011 12:55:24 AM)


I usually like Distress more, but this is useful for delaying anything that has annoying "return from the graveyard" style effects. Also for not feeding reanimator players. 3/5
Posted By: Totema (10/21/2011 10:47:41 PM)


@Tommy9898: Don't forget Spin Into Myth.
Posted By: Saxophonist (1/28/2012 8:55:17 PM)


Good combination of flavour, name and mechanic. It's a pity that it's nearly unplayable.
Posted By: holgir (8/4/2009 5:50:33 AM)


I see where Oust got its mechanic.
Posted By: nammertime (4/30/2010 2:21:28 AM)