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Community Rating: 3.156 / 5  (45 votes)
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2Black for -3/-3 so far does'nt sound that bad.
Given it has Cycling and Madness, as you've all pointed out is the best pard about this card!
Otherwise work this card with an madness enabler, like Wild mongrel.
Posted By: KMcombine (5/12/2010 11:30:36 PM)


Basically, gives you the option to cantrip for 3 colorless on top of the usual cost, but at instant speed as well. Very nice, especially as either ability (Cycling or madness) can be used alone instead of just in conjunction with one another as a mid-quality kicker. I happen to like the entire cycle (subset?) of mixed-mechanics cards from Future Sight, as most of them have very interesting applications.
Posted By: Tevish_Szat (10/15/2010 1:53:06 PM)


So...so versatile. Lets to the run down of all the myriad of ways to use this, okay?
1. Straight up casting. 2Black for a sorcery speedy -3/-3 is fair, if a touch inefficient nowadays.
2. Cycling. Nothing to see here.
3. Cycling with Madness. Basically an additional 3 for instant speed and cantriping isn't too bad. (That's a word, right?)
4. Spellshaper fuel. Tacking on this effect to any spellshaper is a blast, as is most anything with madness.
5. Reaction to opponent's discard effect. Nothing is quite as insulting as breaking your fist when hitting an opponent. Again, this goes for anything with madness, so that's not too impressive, but still. Card advantage and whatnot.

That's about it. Five uses for one spell. Um...What other spell is quite this modular again? I can't think of many. There are a few, but at common? Not likely.
Posted By: DoragonShinzui (3/6/2012 9:50:44 AM)


This can absolutely be countered when its madness cost is paid. The madness ability may not be able to be countered, but once this spell goes on the stack (after you pay the madness cost to cast it), then it becomes any other spell on the stack, at which point your opponent would be able to counter it. You'd still draw a card though if you cycled it.
Posted By: igniteice (3/31/2012 2:17:53 PM)


The madness cost is higher because it needed to be.

1. Cycling can be activated at instant speed, ergo; the card can be madnessed at instant speed.
2. Madness is an ability, meaning it can't be countered by most counterspells.

6 for instant speed, can't be countered -3/-3 draw a card is totally worth it.
Posted By: HairlessThoctar (12/22/2010 10:36:54 AM)


i give it a 3 just because you can play it for its madness cost when its cycled.
Posted By: cadenblade (9/17/2009 10:06:41 PM)


Cycling is an activated ability, which means that even if the spells is countered you can still draw the card. That I think is a nice twist to the card so no, it's not a -3/-3 with cantrip for 5B, the card draw does not die with the spell even if it's countered.
Posted By: Cyberium (7/11/2010 5:43:24 PM)


Uh, if you cycle it and then pay its madness cost, that's like paying 6 whole mana to get the same effect plus a cantrip. Cantrips are not worth 3 more mana.

However, at least the abilities have some synergy, which is cool. There should be more cards like this.
Posted By: nammertime (12/15/2009 7:38:59 PM)


It's madness cost should be a little cheaper
Posted By: Qazior (11/11/2009 3:22:02 AM)


i would have put the madness at eather the same cost as the card or at {B} {B}/ {B} {B} {1}. Paying {B} {B} {3} or {B} {4} for the ability and a draw might not have been that bad. but if you just made it {B} {B} {2} then your adding one mana for another card and most people would not use it much otherwise. so i cant realy think of a way to make it better without making it fairly good, but even if your not guna sycle it and madness on most acasions it can still be good if your forced to discard or are playing a madness deck.
Posted By: bijart_dauth (5/19/2010 2:38:17 PM)


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