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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.980 / 5  (75 votes)
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The second best command, very solid spell.
Posted By: True_Smog (11/3/2009 1:41:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pretty decent and flexible. I can't imagine using the life gain unless I was really desperate, but the second ability gives tempo advantage (and temporary removal for that matter), the third ability hoses reanimate/dredge decks (alternately it can save you from mill), and the fourth is a diabolic tutor for creatures.
Posted By: mdakw576 (5/25/2010 1:02:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


SOLID CARD. I love this card. It's not overcosted or undercosted. It's just right for it's power level. Unfortunately it is a big spell, so you will lose a bit of tempo, but it is most often worth it.

Things you can do with Primal Command:
-Fight off a mill deck by reshuffling your graveyard.
-Mess up a graveyard/recursion/dredge deck by making them reshuffle.
-Tutor for game winning creatures.
-Gain a hefty amount of life!
-Flip specific cards on top of libraries for disruption/combo.

The possibilities here are very wide. I've once flipped my opponent's Bottled Cloister on top of their own library thus destroying their hand. There was another time I flipped my own aura enchantments to the top of my own library to replay them on different targets.

This card is a beast 4.5/5
Posted By: dberry02 (9/18/2010 2:20:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm always happy when I draw this card. It has won me many games by itself, pulling me out of seemingly impossible to overcome situations. 4,5/5 from me. :)
Posted By: True_Mumin (6/13/2009 6:52:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


good for several purposes. decent lifegain in a tight spot, great against mill decks (saves your life really), and also great in a pinch to get a good creature back. For instance, my opponent is smart and terminates my quillspike before I can combo off. I play primal command, shuffling graveyard back into library, then searching for a creature, therefore getting quillspike back, even if all 4 were in graveyard =)
Posted By: Grimn777 (8/3/2009 9:38:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card just has alot fo what Green does in one card, and you get to pick two. ^_^
4.0
Posted By: PaladinOfSunhome (9/21/2009 7:28:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Primal Command. Find Eternal Witness, put a land on top of your library."
"OK."
"Play Eternal Witness. Get back Primal Command?"
"...damn."
Posted By: NeverendingDream (3/1/2010 2:15:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Primal command is maybe not as powerful as the other cards, but any of the commands are pretty amazing. The life gain and the permanent moving to top of a library especially. You gain some precious life, and either save one of your permanents, or move an enemy planeswalker back to the enemies library, making them waste a turn redrawing it, and losing all its counters.
Posted By: Donovan_Fabian (10/25/2009 11:35:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this card. Has saved me many times. :)
Posted By: John-Bender (6/27/2009 4:49:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This must be a VERY underrated card!
If you are running BANT, specifically Finest Hour and Rafiq and the bunch, Play this card to shuffle your graveyard into your library and set one of your opponents' tapped land on top of their library.
Posted By: ShawntheSavage (6/11/2009 1:35:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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