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For majinara - How about megrim? It doesn't do anything by itself. There's plenty of great cards that don't do anything by themselves, like all the quests. It just seems to me that you really just don't WANT to like this card haha. Just my opinion though.
Posted By: EvilCleavage (4/2/2010 12:40:12 AM)


You forget that in this block many powerful black-red cards exist, and given the wide assortment of sources of direct damage that red has, this card seems like a good combination.

Also, you assume Corrupt will always deal at least 6 points of damage. Again, in a B/R deck, assuming an equal number of Mountains and Swamps, Corrupt would statistically be more likely to deal only 3 damage. Instead, a Fireball would effectively do 10 damage for the same mana cost. And, since you're playing B/R maybe a Breath of Malfegor to make everyone hate you. Of course there are more ways to deal with an enchantment, but the same fact it is one means that if they don't do something about it fast, you'll get the same effect not just during your turns but on every end step. Corrupt, obviously, will only work once.

In comparison to the other Reflection Enchantments from Shadowmoor, this one is the only one that has an effect on opponents instead of yourself. Again, under the assumption B/R is being playe... (see all)
Posted By: JoeVector (4/6/2010 8:02:34 PM)


Majinara, I actually just saw two consecutive cards where you've bitched in the comments.
That was weird.
I prefer MasterOfEtherium, he actually seems to understand how the game works
Posted By: axiobeta (9/3/2011 7:19:10 AM)


Quietus Spike is one exploit, but Blood Tribute is better.
For EDH or multiplayer, try Repay in Kind. hehehehe
Posted By: iondragonx (7/4/2010 10:01:57 PM)


awesome fear inspiring card in group games.
Posted By: donjohnson (7/12/2010 9:09:39 PM)


First thing that came to my mind was Pestilence
Posted By: Blazer_Dawg (9/13/2010 3:10:09 AM)


@ Faildini: Check the rulings of Repay in Kind. It says that the players actually gain or lose life to make the life totals equal, and that it will interact with cards that deal with loss of life.

Pretty awesome card in general. Any good Pain-draw or R/B burn could use this to some effect.
Posted By: Amnatto (12/14/2010 10:09:05 PM)


The crazy thing is, you can play this card in your second main phase and it still does its job.

So, let's say you dealt ten combat damage to your opponent, because they decided that they could take the damage, drop to 10 life, and then kill you on their turn.

Surprise! Another 10 life lost at the end of your turn after dropping this card. And you can then proceed to start killing your other opponents with both a 2-to-1 damage ratio and their awed respect.
Posted By: Asmodi0000 (7/28/2011 9:16:14 AM)


Heartless Hidetsugu + this: A two-card combo that either kills everyone else in the game or drops them to 1 life.
Posted By: LordRandomness (12/10/2011 4:33:35 AM)


This can be played as a sorcery in a sense by casting it during the 2nd main phase after you have attacked.
Posted By: lorendorky (1/19/2012 10:49:34 PM)


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