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Community Rating: 4.326 / 5  (92 votes)
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"After Grimoire Thief is sacrificed to pay for its last ability, but before the exiled cards are turned face up, the exiled cards can't be looked at."

Thank you, Oracle. Just what I needed to know.
Posted By: Aquillion (5/17/2013 10:29:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is amazing for one reason above all: It's a 2/2 for 2 mana, for BLUE, and has a POSITIVE effect with no drawback. Blue so rarely gets P/T for equal mana, this is instantly good.
Posted By: Joseph_Leito (8/4/2009 3:16:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is awesome for milling.. especially with a drowner of secrets you can tap this guy without having to put him in danger for an attack.. Possibly add merrow commerce to the mix and you have a decent milling combo.
Posted By: 4AngryPrimalcruxes (7/17/2009 11:46:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This guy would be pretty good with a basic enchantment such as Ocular Halo and if you combine that with another common card such as Tidewater Minion you could create quite a mess for your opponent and draw a few cards at the same time. =Þ
Posted By: Osmodius (8/7/2009 9:42:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The beauty of this and Nemesis of Reason is that they force your opponent to deal with them. Nemesis of Reason is a great closer, but this is a better opener and a slightly better card in my opinion because of the early play potential. When you play this you force your opponent to waste a turn and resources dealing with it (whether countering, bolting, or holding back some of the attack squad to block and try to kill it), which can be crucial early on, and if your opponent can't then you've got him right where you want him.
Posted By: OmniMarconi67 (9/11/2009 1:11:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I recently built a merfolk mill deck with four of these, 4 drowner of secrets and 4 Merrow Commerce. It is absolutely insane and mills extremely quick. If anything, the counter ability is a bonus. It should be a staple in any merfolk mill deck.
Posted By: ArkReaver (12/16/2009 6:22:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Either we players were Idiots or this card was banned in Lorwyn/Shadowmoore + Timespiral Standard. 3rd turn win.
Posted By: Aun (5/2/2010 9:41:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I would replace one of the 3 islands from Chrisrawr's combo with something like a Svyelunite Temple and throw that out in the first turn. Second turn the Grimoire Thief and the rest on the third... for drawing cards, i'd go for the Fallowsage and other combos, using Freed from the Real/Paradise Mantle that are also useful is Stonybrook Schoolmaster and Veteran of the Depths.

@BelloAbril: Chrisrawr's combo would work if the Ornithopter was thrown out first with the Paradise Mantle and equipped at the same time. would even yield an extra mana on turn 2, but I favor my version because has less of a chance to act on the combo, due to the Coup de Grace (mantle and freed) all coming out in 3rd turn
Posted By: Oragada (5/31/2010 4:16:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Actually not unearth, evasion so that way you can attack confidently.
Posted By: Messatsunokami (5/23/2009 10:17:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This pairs really well with Tangle Wire, which tends to tap out and lock down the battlefield for a couple turns. It also solves the "shucks they have blockers and I wanna tap Thief" problem without using one of those heavy-card-investment combos with Drowner of Secrets and whatnot, which makes it easier to run Thief in non-Merfolk blue decks.
Posted By: Salient (8/16/2011 10:44:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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