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The best card to go with Melira, Sylvok Outcast and a repeatable sacrifice engine. It also sounds good with some Goblin lords to pump it up.
Posted By: Axelle (5/18/2011 8:48:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Once again Hokeymon... read the rulings on persist and how +1/+1 and -1/-1 counters work
Posted By: DarthKithkin (12/2/2009 4:45:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@wadprime

While that's a nice combo, it doesn't work. Primal Forcemage has an triggered ability that uses the stack. When Redcap enters the battlefield, that trigger goes on the stack and by the time it resolves, Mighty Emergence has missed it's chance to trigger.

Even if that part did work, When Redcap comes back from persist, it would only be 4/4, not big enough to trigger Mighty Emergence. Still, this guy does work amazing with Primal Forcemage. Work the triggers so that you deal 5 damage first time around, and 4 damage second time around. Nice little trick.

On the card itself, definitely one of my favorites. I'm working on a Jund-esque deck with him as the star :) Can't wait to see if it works in modern.
Posted By: DarkonCrack (3/31/2013 10:52:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Actually works well with Quest for the Goblin Lord.
Nets you two counters on the enchantment,
And even if it's been powered up all the way,
More power to deal directly to the creature/player of your choice.
Not to mention how fun it is to have him around with Quillspike and Bloodthrone Vampire.
Posted By: infernox10 (5/21/2010 11:24:20 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Another infinite combo with the Redcap goes like this. Play a sacrifice engine. Play Mikaeus, the Unhallowed. Play the Redcap, then sack it with its new Undying ability on top of the stack. It comes into play with a +1/+1 counter and deals 4 damage. Sack it again, but this time place its Persist ability on top so it comes into play with a -1/-1 counter. It deals 2 damage. Sack it again, placing the Undying ability on top once more, and so on.

As long as you keep alternating the top of the stack, the Redcap will always come back and you can deal arbitrary amounts of damage to anything you please.
Posted By: Lazyblazey (4/8/2012 9:20:13 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Just imagine the potential it has with graft creatures from Dissension. Beautiful and deadly.
Posted By: SavageBrain89 (8/29/2009 6:41:39 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


unfortunately you'll need to do some color acrobatics, but this guy works nicely with
Sigil Captain, doesn't it?
Posted By: Mode (5/8/2009 9:08:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


At first seemed a bit overcosted to me, but he proved his worth eventually. 4/5.
Posted By: True_Mumin (8/17/2009 1:28:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Mo Murda! Mo Murda! Mo Murda! Come Again (Persist)!
This guy goes great in my Bone Thugs n Harmony theme deck!
Posted By: madformedusa (9/26/2009 9:54:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Mode: Yes, it does work with Sigil Captain. All of the 2/2 persist creatures work with Sigil Captain. Try out Glen Elendra Archmage.
Posted By: Kenji18 (8/5/2009 10:15:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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