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search for a boggart shenanigans, skirk drill sergeant, skirk prospector, siege-gang commander, and four mogg war marshals in that order. Draw and play the first two. When you play the skirk prospector, sacrifice goblin recruiter for a red, then tap two more mana to activate skirk drill sergeant to get siege-gang commander. Sacrifice the three goblins that come into play to do it again for the mogg war marshal. Then you can sacrifice mogg war marshal and the two other goblins you get to do it again (do this for all the mogg war marshals. When you've used all four of them, you're opponent would be at 4 from the boggart shenanigans. Sacrifice skirk drill sergeant and skirk prospector... (see all)
Posted By: wasp228 (2/27/2011 5:18:21 PM)


Combos with....playing a game with cards. :p

For perspective, Not Legal in a format where Jace, the Mind Sculptor, Stoneforge Mystic, Arcbound Ravager, and Disciple of the Vault, all dance merrily around a bonfire.
Posted By: DarthParallax (2/8/2012 4:50:32 PM)


One problem with red decks is that they tend to run out of steam very quickly. Combo potentials aside, Goblin Recruiter allows you to put useful cards on top of your library without end, which is what you need to deliver the last killing blow.
Posted By: Cyberium (11/23/2011 12:55:13 AM)


There's a reason this card is banned in Legacy.

And no, there is no real substitute for Goblin Recruiter. If there were, it would probably be banned as well.
Posted By: Evermint (9/6/2010 10:15:50 PM)


paladinbrice69 and Evermint,
what about Dwarven Recruiter?

Edit: yeah, true there's no subsititute for goblin recruiter
Posted By: heenaheena (11/24/2011 9:45:19 PM)


I can't believe how good this is, given the draw-and-drop nature of goblins and stacking Goblin Ringleaders however your mana sees fit.
Posted By: zk3 (8/21/2009 9:29:34 AM)


Turn 4: Play Goblin Charbelcher
Turn 5: Play the Recruiter, put about 20 goblins on top of your deck, then activate your Charbelcher.
Rest of game: Laugh Maniacally
Posted By: Gwafa_Hazid (1/14/2010 11:33:59 AM)


You're not very creative are you?
Dwarven Recruiter
Artificial Evolution

Much harder to abuse sure, as it requires 4 mana, 2 colors, and 2 cards as opposed to 2, one and one. However... you could really stand to be more open minded in such a powerful ruleset as magic.
Posted By: blurrymadness (12/16/2010 1:00:23 AM)


Powerful card, with combos or not.

But the art is... Whats the word...
5 for the card, and -0.5 for the art.

Posted By: Fert12334 (2/28/2011 7:09:20 PM)


Good thing this is banned in legacy; if anyone in my casual playgroup tries to run it, I can throw the "vintage-only cards aren't casual" argument at them. It's probably a warranted ban too, given how powerful it is in a goblin tribal deck. For 2 mana you completely eliminate randomness from your deck. That is to say, after you successfully resolve this, you get perfect draws, provided you start with enough lands to get everything out.
Posted By: JaxsonBateman (12/20/2012 6:34:13 AM)


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