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Community Rating: 2.878 / 5  (74 votes)
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This can't stand on its own, even in multiplayer. Creatures are so important in multiplayer due to their efficiency that you end up with a couple of very expensive suspended lizards. I've seen this go whole rounds without getting a token. And yet, there is an irrational fear of the card?! If I play this, I won't get the benefit, but opponents will team up on me for having it.
I'm going to try it in my Jokulhaups deck, and also in my red/green control (weird but effective) deck that encourages people to hold back their creatures.
A disappointing card that I really want to be good.
Posted By: kiseki (2/28/2011 3:53:30 PM)


OK, I don't understand the low ratings. First, this is obviously meant for EDH, so stop downrating it because it isn't as good as Tarmogoyf. But now if you've played EDH or any multiplayer FFA, how can you say that this isn't an auto-include for every deck of these colors? Take worst case scenario. By turn 5, your opponents have either done nothing but played land, played a bunch of draw spells, or they're sitting with 3 or 4 cards. Of those, the typical deck usually has at least one creature. So, everyone plays a creature, you get no tokens, waste - right? Not so fast. How long can the least-creature heavy opponent play a creature spell every single turn? Probably not a turn longer, so next turn you have an automatic activated Mobilization, with a 2/2. Next turn after that, you probably have multiple triggers. Down the stretch, you might be triggering it 3 times an orbit. You'll outpace Bitterblossom by the end of the game, no questions asked.

That's if you're just dumb... (see all)
Posted By: Justice1337 (10/7/2011 7:45:22 PM)


This could serve as a potentially nice combo with Manabarbs. While you're enemy remains too afraid to play anything, it keeps your creatures coming without you having to tap land for them either.
Posted By: Mouthsmasher (3/8/2010 12:22:26 AM)


The card sucks by default. However, there are ways to make it more playale.
- play it in a discard deck (opponents without cards on hand can't play creatures)
- play it in a land destruction deck (opponents without mana can't play creatures)
- play it in a multiplayer deck (the more opponents, the more chances to get creatures)

And of course: play it in a deck, where the tokens have a purpose (to be sacrificed for something or whatever). Then it's a good card. But just putting it in a random 1vs1 deck: then it's horrible.
Posted By: majinara (10/31/2010 10:55:44 AM)


Could be decent in a multiplayer EDH game.
Posted By: UNBAN_SHAHRAZAD (4/1/2010 2:11:17 PM)


Eh strikes me as naya colours. Combine now with moonhold and silence, drop a realmrazer the turn after perhaps. For lolz, combine with lurking predators, doomed if you do, doomed if you don't. Throw in a garruk perhaps?
Posted By: Wraggles (8/27/2009 11:20:30 PM)


So, you have an Instigator Gang out and then played this?

Oh boy, that next card had BETTER be a creature!
Posted By: Ferlord (11/1/2012 8:13:29 PM)


the "each" opponent clause saves this from being total junk. As it is, it's too expensive to be so conditional. Maybe you could back it up with tons of discard? Force them to top deck for creature spells?
Posted By: ZEvilMustache (4/26/2009 8:28:25 AM)


Not a great card, but I like the flavour text.
Posted By: Studoku (5/23/2009 6:32:46 AM)


It's a control finisher in the wrong colors for control, it's too slow at the price to break a Limited game, and it's a target in multiplayer. It's a card that sounds good for a number of purposes but is great for none.
Posted By: Mooby (4/26/2009 2:30:09 PM)


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