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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.542 / 5  (71 votes)
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There are SO many better choices. Yes, this beats Jayemdae Tome in a blue deck, but the tome wasn't anything special to begin with.
Posted By: Selez (11/3/2009 6:40:16 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Azami, Lady of Scrolls is a much better draw engine.
Posted By: KarmasPayment (8/16/2010 10:13:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


man this card sucks, there are heaps of way better cards out there

one of the most unimpressive esper cards i have seen
Posted By: Ava_Adore (11/18/2009 5:25:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Interesting that putting UU in the casting cost and U in the activation cost doesn't really improve things over Jayemdae Tome: only 1 less mana to cast and same amount of mana to activate.

Agree with the person who said Scepters of Dominance and Insight were better. I wonder why this one is so weak? Something in the R&D FFL made them concerned about Esper's card drawing power I guess...
Posted By: Guest1101497866 (11/9/2010 7:24:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Compared to Jayemdae Tome, this isn't even better, since requires {U} to cast and activate. I think the 4CMC of the activate ability is the most sad aspect of this card. Maybe a {1}{U}{U} casting cost and a {1}{U}{U} activating cost should have made this card a lot better, since paying 4 mana to draw a card is frustrating.

As it is, the only advantage over Jayemdae Tome is that you can cast it turn3, then start to activate it turn4, but I think I would cast Jushi Apprentice turn4 with a counter ready to be played just in case, and start to draw from turn5, always protected... Moreover I wouldn't play this card turn3 anyway, because I think I would cast something that give me tempo or have some revelance in play, rather a card that doesn't do anything per-se!

That said, I have some impression that could be better than it seems...

3/5
Posted By: leomistico (4/28/2011 4:11:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


listen, yes this card sucks, but I think I FINALLY realized what MaRo said when he said the game needs bad rares. kind of. They wanted a Scepter sub-cycle for Esper. What else but card drawing for blue?
And yet...just try to imagine what it would have meant if it was, say, 1U to case, 2U to activate.
That's a moderately smexy card, isn't it? Perhaps not in Jace's league, but...it is quite good nonetheless.

They HAD to nerf this one. Tap, something else: draw a card is simply such a breakable power that the something else, and the casting cost, pretty much have to be too high to make good in Standard.

They make a couple things here and there...but almost everything 'playable' can also get out of control and screw you up- posterboy Howling Mine testifies.

Controlled, repeatable, efficient Card Drawing? it will never get better than Jace 1.o, without probably getting banned like Jace 2.o
Posted By: DarthParallax (6/28/2011 11:25:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ja pierdole...
Posted By: True_Mumin (8/16/2009 9:22:15 AM)
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Coming from Fourth Edition experience, a blue artifact is amazing to me.
Posted By: keeds4 (12/10/2010 9:42:19 AM)
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This card doesn't suck. In a grinding blue control deck it gives you serviceable instant speed draw.

It isn't good of course, not in the modern world. I give it 2.5
Posted By: Baconradar (10/14/2011 5:27:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Whenever I see a card from this cycle I just get mad. They could have given Esper some cool rares. Instead we get these. The card design is very lazy and unambitious as well. 1.5*
Posted By: JFM2796 (7/24/2011 11:18:18 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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