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Community Rating: 3.722 / 5  (99 votes)
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a blue Rebuff the Wicked.
Posted By: Leonin_Kha_Cameron (9/24/2010 1:52:49 PM)
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Beautiful art, and pretty decent effect for a great CC
Posted By: KyoDarkFire (9/23/2010 11:45:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


They took away counterspell, but gave blue this toy. I like that, they're trying to get blue to be more reactive than proactive with counters. In other words they said "Play permanents you stupid blue players! Play permanents already!"

Of course Papa Jace was already the most dominant blue permanent ever and he really didn't need further protection.

It's great in limited, though. I always have a fuzzy feeling with these guys in my hand and a blue open.
Posted By: BegleOne (6/8/2011 5:51:53 PM)
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This card is awesome! If it said targets you OR a permanent you control it would be so good! Still cool though.
Posted By: EvilCleavage (12/12/2010 8:42:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a nice little counter if a specific permanent is key to your strategy. It's a must-have in Kiln Fiend decks.

@infernox10: It's been answered already, but to clarify auras like Pacifism target while they exist as spells on the stack. That means you can counter them with Turn Aside. You can't counter Journey to Nowhere, because it isn't a spell that targets (it's an enchantment with an ability that targets).
Posted By: Vinifera7 (5/15/2011 8:06:29 AM)
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@ Gelzo:

Then why is Tectonic Edge so good? Because other people are running Celestial Colonnade. So yeah, people are kind of running land destruction.
Posted By: DacenOctavio (1/26/2011 3:57:19 PM)
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@infernox10: i t has to say "enters the battlefield" effect. Enchantments target first as you cast it so it is still a spell.
Posted By: DarkTowerEX (2/11/2011 4:26:50 PM)
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Probably 80% of the non-permanents you want to counter target permanents you control so this is useful most games. At its best protecting fragile permanents that the opponent needs to kill. Not quite as flexible as Spell Pierce and Negate but more reliable than one and cheaper to cast than the other.

@infernox10: Yes, it counters enchantments as well as instants and sorceries.

Very fun (although not quite tournament competitive) for keeping my Kiln Fiends and Surrakar Spellblades alive while they use Distortion Strike to go in unblocked, fill my hand with cards and quickly kill the opponent.
Posted By: Nighthawk42 (3/3/2011 9:40:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I would love to counter an Into the Core with this. Oh Shelly, your bright colors tantalize my eyeballs.
Posted By: mflanaga (3/8/2011 8:00:13 AM)
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@BrianPaone: Pretty sure DOJ doesn't target. Just sayin'.
Posted By: XFlameMasterX (4/5/2012 5:27:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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