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Community Rating: 4.132 / 5  (136 votes)
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This is probably the best totem armor. It turn an Elite Vanguard into a t2 3/2 first strike beater that survives a killspell.
Posted By: faisjdas (4/16/2010 8:44:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Yeah it's shocking how good this is. In Standard, and in Draft.
Posted By: coyotemoon722 (6/9/2010 1:24:01 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Love it! Hate the power creep, but the again auras needed the boost!
Posted By: Krachan (6/21/2010 1:57:32 PM)
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It's not quite as good as Rancor in terms of playable auras, but this is still good, and will see play. It prevents 2 for 1's in a lot of situations, but they will still happen fairly often because so much of the removal in Standard is exiling. It's arguable as to which boost is better, +1/+1 and first strike or +2/+0 and trample, would depend on the type of deck you are using if anything; the thing that makes Rancor better is that it is basically impossible to 2 for 1 Rancor, where as it is very easy to do it if you run white against Hyena Umbra.
Posted By: Plum (4/18/2010 4:43:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Forget about Lance, here comes the playable version you've been waiting for!

These one-drop totem armors are simply awesome!
Besides Crab Umbra and Spider Umbra, this appears to be the most amazing one by itself.

Tallowisp just found a new best friend...or aura.
Posted By: Mode (4/20/2010 3:12:32 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is so ridiculously good, enchants are finally decent for the first time in a long time. Primarily because day of judgement is no longer a major threat for creature decks, and because its a 1 mana enchantment that saves your creature, makes it bigger, and smacks first strike on top of that. There are very few times that doing all that for only one mana is ever going to be a bad thing (in the sense that it doesn't save cards from exiling).

Play with emerge unscathed and vines of vastwood for seriously hard to remove creatures. You can also use aura finesse to swap the auras around, or eel umbra.
Posted By: Donovan_Fabian (4/21/2010 1:56:50 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Definitely the best umbra. I would love to see Totem Armor, making auras playable, hit the core sets.
Posted By: Blackworm_Bloodworm (4/24/2010 7:58:23 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Second favorite umbra behind eel umbra, and it only loses due to not having flash. giving a creature first strike and super regen for a single measly white mana is a real battering ram in the early game.
Posted By: Xineki (9/8/2010 10:37:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wearing this, Cystbearer can attack into a titan! Infectious hyenas - Rawr!
Posted By: Twinsuit (10/23/2010 1:07:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think the idea behind a one drop enchantment like this is an early game advantage. Yes things could go horribly wrong if you draw this card turn 12 but so what? Like things couldn't go horribly wrong if you draw baneslayer turn 2? This keeps your mana curve low which is important because no-one playing this game can honestly say they've haven't played at least one game where they didn't have enough mana.
Posted By: Dib-Man (12/9/2010 6:36:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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