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There's something very cathartic about those 3 beautiful words, centered, no flavor text.
Posted By: HairlessThoctar (7/9/2010 7:00:02 PM)


I like it for the fact that it made mass removal affordable. A single Wrath of God costs $14 on Cardshark, but a playset of M11's print of Day of Judgment costs $16, mainly because everyone keeps picking Wrath over DoJ in all formats where it's legal. I can only assume it's due to tradition, or perhaps because of the strictly better non-regeneration clause in WoG.
Posted By: Azazyel (8/3/2010 8:04:52 PM)


This is not necessarily worse than Wrath of God. The regeneration clause isn't that awesome....

Wrap in Vigor + Day of Judgement = one sided boardwipe. 6 mana Plague Wind.
This is better than Wrath og Gods if you can find rather good regeneration creatures.
Posted By: Bobmacambob (12/19/2010 3:30:26 AM)


Destroying all creatures is primarily a white effect. Though black occasionally gets such effects, you should not look at Damnation as evidence the ability should be black, as it is from Planar Chaos, a set where the color pie was intentionally in disorder and not representing itself as it normally does.
Posted By: Nagoragama (10/21/2010 6:24:54 PM)


Meh. I liked Wrath of God better, mainly because it prevented regeneration on all of those little green bastards that I hate oh so much.
Posted By: Saxophonist (10/26/2010 8:04:41 PM)


More like "Alt + F4"
Posted By: Kitty_the_Kat (1/20/2011 11:45:44 PM)


White removal is not the most user-friendly and kill-efficient but it has the most devastating and game-altering effect.

Other great White Removal Spells

Wrath of God
Swords to Plowshares
Celestial Purge
Oblivion Ring
Path to Exile
Journey to Nowhere
Prison Term

and the list goes on and on........
Posted By: HPS (3/26/2011 5:26:42 PM)


I (and probably many others) have a love-hate relationship with Day of Judgment in standard. It's almost format defining. If you're looking at making a new deck (or doing considerable alterations to an existing one), this is the one card you need to either use, or be able to beat. For that reason a generic 'creature aggro' deck without much thought beyond strong creatures will get blown out of the water - judged if you will - all day long. A great example is a match I saw a few weeks ago - a GW Token/Lifegain contraption, and your typical UW control deck. As the GW guy dropped creature after creature, I, and probably anyone else bored enough to be watching was probably thinking "he's walking right into a Day of Judgment. Sure enough, turn 4, Day of Judgment - 4 cards for 1. That's card advantage that's hard to recover from that early on.

I mean, the card alone pretty much keeps Dauntless Escort in any deck that uses green and white. Eldrazi Monument, while a good card on its own, almo... (see all)
Posted By: JaxsonBateman (8/10/2010 5:29:44 AM)


I was getting overwhelmed by the opponent's creatures in draft until I top-decked this, clearing his board and turning my Roc Egg into a 3/3 bird which then won me the game single-handedly.
Posted By: CJM2 (7/13/2010 6:51:04 AM)


I really like how they centered the card text.
Posted By: Vinifera7 (7/9/2010 7:16:43 PM)


Gatherer works better in the Companion app!