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Community Rating: 3.918 / 5  (91 votes)
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It has to be said: Dryad Arbor
Posted By: sonorhC (7/7/2011 10:46:40 PM)
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I'm from New Zealand. The face looks, to me, like the traditional carvings my country's natives, the Maori, use to decorate their traditional meeting places with. I love that.
Posted By: A3Kitsune (7/12/2011 2:12:00 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


LaPille summed it up nicely,

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/157

There is no "point" to this card. No crazy combo to be had (Barring you're really going for it with Crystal Ball like effect). Its a random effect generator. And good for the casual diversity Timmys.

"The appeal is, sometimes I get a Snake, sometimes I get a land! Wheeee! Things!"
-Aaron Forscythe

Hey magic needs some cards that just say, 'This is crazy game sometimes.'
Posted By: SeiberTross (8/26/2011 9:48:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you're set on playing with the satchel, keep in mind it also gives you a peek at the top card of your library. When you don't get a land, it has some synergy with cards like Conundrum Sphinx. There are certainly better cards if that is your goal, but its a side-effect worth keeping in mind.
Posted By: RickT (8/14/2011 8:34:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this card; it's interesting without being OMGBROKENLETSBUY20.
I notice a lot of people complaining about the 'gain 2 life' part though. To those people, I can really only say, be happy you're getting anything. This card could easily have said "if creature, get token; if land, put into play". The fact that the land you could get is not even tapped, nor must it be basic, greatly outweighs the fact that, even if you don't get card advantage, it's still nice enough to reward you with something at all.
And if you're really that worried about gaining 2 life instead of a single 1/1, run a Top
Posted By: Dr.Pingas (8/27/2011 10:21:54 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Life gain and ramp in a mono red control deck? Yes Please.
Posted By: lorendorky (7/8/2011 2:25:20 AM)
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Sack o' Card Advantage!
Posted By: Keino (7/7/2011 3:31:45 PM)
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lorendorky has the right of it. this isn't confined to green guys, this is lifegain and creature-spawn in blue, black, white, and all the colors in-between. it's actually pretty amazing for all it pulls for just 2 mana a turn.
Posted By: caldur06 (7/8/2011 10:19:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I love how no matter what you reveal this card gives you a benefit. Putting a land directly into play seems easily the best outcome though. I'm sure there's better cards for that sort of thing, but the satchel's pretty damn flavorful.
Posted By: SirMalkin (7/7/2011 2:54:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Been said already, but it bears repeating. This is one of th best ways you can spend two mana at the end of your opponent's turn. Bonus no matter what you pull.

Oh, and Voltaic Key (of course) and double the bonus every turn! Two 1/1's, 4 life, or even a land or TWO, for 5 mana (thanks Wprundv XD). Fabulous.
Posted By: AngelPhoenix (7/15/2011 7:27:15 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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