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Sort of reminded me of Safe Haven when I first saw it, but it works on spells. It's almost like it's setting up an Overrun or Titanic Ultimatum.
Posted By: Fadingstar (9/15/2010 1:24:28 AM)


@power dude. you can also almost see the creatures like knollspine's head in spickrock.
Posted By: rinoh20 (12/31/2010 6:55:28 PM)


@ umumwhatshisname

Phyrexian Dreadnought
Posted By: Wprundv (8/30/2011 8:26:10 AM)


You know what?

Turn1 Forest
Turn2 Worldly Tutor, Mosswort Bridge, Hide Emrakul, the Aeons Torn
Turn3 Forest, Concordant Crossroads, Phyrexian Dreadnought. Play Emrakul. Swing for 15, then swing for another 15.

Even if you just have Forest, Worldly Tutor, Mosswort Bridge and Phyrexian Dreadnought in your opening hand, you can still get Emrakul in play at turn 3 and swing once on that extra turn.
Posted By: non1337 (11/5/2011 1:16:04 AM)


With Primeval Titan, fetch this and a raging ravine., Next turn you attack, have 10 power, then instant speed cast whatever it was. Both the titan and Ravine are good cards to begin with too; so you don't have to rely on this interaction.

In a land-ramp deck, something that green is good at anyway, you can also just Life. All of the sudden you added 6-10 power to the board for attacking and cast something for free with just a couple of weenies on the board.

A beatdown deck that starts with this, Garruk's Companion, Leatherback, and then any 2 mana or less 3 power creature nets you a T4 free card, which is awesome.
Posted By: blurrymadness (8/19/2013 1:53:23 PM)


Turn 1: Mosswort Bridge, Platinum Angel for the Hideaway Ability.
Turn 2: Land, Play 4 Pact of the Titan, Tap Mosswort bridge to put Platinum Angel into Play
Turn 3: Attack for the Win.

1 or 2 Pact of Negation and 1 or 2 Slaughter Pact on Turn 3 for a guranteed win.

This is a possible game win.
Posted By: Gaffy00 (2/21/2011 2:43:55 PM)


wow!! just noticed that there is a cycle of 7 cmc rare creatures from this shadowmoor that corrispond to the hideaway lands from lorwyn! just think,

hollowborn barghest for howltooth hollow.

isleback spawn for shelldock isle.

knollspine dragon for spinerock knoll.

mossbridge troll for mosswort bridge.

windbrisk raptor for windbrisk heights.
Posted By: powerdude (10/6/2010 4:56:07 PM)


In most green decks, there are few reasons not to swap some forests for some of these. After all, they come into play untapped and there's a good chance you'll end up having 10 or more worth of power in the board sometime (a single Kalonian Behemoth already counts for 90% of that).
Now, in commander, this is definetly a must-have. The "10 or more power" thing is stupidly easy to achive, especially when your commander already contributes with 6 and given this can be activated at instant speed.
Also, late game, it is a land that isn't a dead draw. And it can easily be reused with Bouncelands (like Gruul Turf).
Posted By: Lash_of_Dragonbreath (4/18/2012 1:18:02 PM)


Wow. Easiest of the 5 to set off. i know the perfect card to combo with it. 1 card to let you fire this off on turn 3. And i'm not telling. So there
Posted By: umumwhatshisname (5/4/2011 10:24:15 AM)


Since you exile it face down, when you can actualy play it without playing its manacost, it means without actualy mentionning it that you are turnning it face-up right? Then would that work with morph abilities that trigger when you turn it face up for instance with dermoplasm or chromeshell crab ???
Posted By: Madscorpion (1/10/2011 5:53:09 PM)