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Posted By: Vividice (4/26/2012 5:23:14 PM)


Yes this card's home is EDH. Yes this card is overpriced (besides the miracle cost). But I think if it were any cheaper it would be OP in limited at uncommon, since it is versatile in that it can target whatever you need pretty much.
Posted By: pedrodyl (4/27/2012 9:45:31 AM)


Miracle {W}: "Screw target non-planeswalker non-land permanent to the for-real Exile Zone."
Posted By: DarthParallax (4/29/2012 5:47:35 PM)


Useful effect but very expensive without Miracle. The irony is that you'd avoid having too many copies of this in your deck so you don't draw it early, but fewer copies means you don't draw it as often. All Miracle cards scream their need for blue spells to make top deck more likely.
Posted By: Cyberium (4/26/2012 7:27:00 PM)


It's fine in Commander. Though in Commander you usually draw a lot of cards, so he miracle part won't happen that often (or at the wrong time), and six mana is a lot.
Posted By: majinara (4/27/2012 12:05:00 AM)


Mirrraacccleeee! <--- whispered with jazz hands
Posted By: ToAsTy42o (4/29/2012 2:14:48 AM)


I had 19 counters on Darksteel Reactor when my friend dropped it on me -_-
Posted By: Wolfguy16 (6/9/2013 10:18:22 AM)


I get it Wizards wants us to be rewarded for having an awesome top deck, but for the same costs you can do the exact same thing but to every creature? seriously WTF? maybe 2W regularly at sorcery and Miracle for a single white mana, or hell even 0 would have been insane but when I can have mass destruction for the same cost, I will always go for Wholesale
Posted By: Halidir_Orveck (4/27/2012 3:46:23 AM)


This like all the miracle cards (with one or two exceptions) is tailored for EDH. They all cost enough mana where you'd mulligan it back into the deck to draw a new card, just waiting to play the card for the miracle cost. At White, the miracle cost is awesome and it's just a total screw you...matches condemn in it's usefulness (if not exceeding it a little).
Posted By: MANABURNWASGOOD (4/30/2012 7:48:21 AM)


Basically, you can remove almost anything from the game for 1 white mana. If that's considered a balanced card nowadays, you can count me out. I'll play Texas Hold' Em instead. This new game you guys are playing just isn't Magic: The Gathering anymore.

@Pinto331 so what if you have to use the card right away to use it's miracle cost. That just means you'll blow up your opponent's best card during your draw phase instead of your main phase. True, if it's in your starting hand of 7 cards you have to pay 5W to cast it. That still isn't bad, considering it's at instant-speed. Compare it to Desert Twister, which was always an OK (not great) card itself.

Here's the problem: Basically, each time a "Miracle" card shows up, it's either going to be so-so in power or absurdly strong, depending on the arbitrary circumstance of when someone happens to draw it. Again... we may as well just flip a coin to determine the winner.
Posted By: DrJack (12/4/2013 5:10:56 PM)