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Community Rating: 3.493 / 5  (69 votes)
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I do like a reverse Entropic Specter.
Posted By: HuntingDrake (9/22/2011 7:49:31 PM)


Storm ghost, huh? So does that make this thing a rider on the storm? Or ghost riders in the sky?
Posted By: MyrBattlecube (9/27/2011 12:01:15 AM)


Trivia: This English name is exactly identical to the German name for the card Storm Spirit.
Posted By: Lord_of_Tresserhorn (3/2/2013 7:25:09 AM)


Yeah, had this guy at the pre-release, and frequently top-decked him. Playing him as a 0/0 isn't really an option, and when the card you draw next turn is something you want to play too, he just sits in your hand doing nothing. Not as good as you might think.
Posted By: Amnesigenic (9/25/2011 1:52:51 PM)


So much better than Thieving Magpie!
Posted By: Gabriel422 (9/23/2011 2:57:30 AM)


Ophidian with evasion? Oh yes!

5 cmc? Oh no.
Posted By: Laguz (9/24/2011 9:04:08 AM)


Compare with Overbeing of Myth for the same CMC. Overbeing is less splashable and doesn't fly, but draws you cards every turn no matter what, while this must deal damage.
Posted By: Arachnos (10/8/2011 10:01:17 AM)


A bomb in its RedBlue Intro Pack, which has quite a few cards you'd never want to actually play, but the strategy looks like the punchline of a Storm Crow joke:
Island Island Island Island Island Sturmgeist. ... *start swingin*

With a good opening hand you can throw in the curveball of playing... Think Twice. Or... Desperate Ravings. Whoooooo. But you'll still lose to the WhiteBlack and RedGreen Intro Packs nine times out of ten.

Even if you're lucky enough to open Skaab Ruinator in your 15-card pack that comes with the Intro pack, as I was, getting cards into your 'yard for Ruinator conflicts with holding cards in hand for Sturmgeist. He doesn't even play well with Murder of Crows. FFS.

I may be one of like twelve people who isn't new and yet plays Intro Pack decks regularly,... (see all)
Posted By: Salient (4/15/2012 6:33:52 PM)


I've recently taken to calling this ability drawlink.
Posted By: Vedalken_Arbiter (9/30/2011 4:50:06 PM)


Toss a few Mind Unbound in with him and he can get pretty potent. Steep cost though, so keep a plethora of counterspells in your deck to ensure his timely arrival, even moreso if you get the aforementioned enchanted out early. Deranged Assistant combos with them nice to get them out a bit faster.
Posted By: TripleFisted (11/24/2011 12:27:52 AM)


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