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morph and can't be countered, makes her versatile, if you are against a counter deck, well just wait and cast her normally. If not, you have the OPTION of bring her earlier with morph.
Also, morph can be powerfull (and this card already is), i mean you can cast her morphed, and the same turn attach some equip or aura, like Claws of Valakut or stuff with hexproof if you're afraid of removal, then the next turn (turn 6 or possibly earlier) you flip her and enters the game "haste like" equiped, angry, and swinging hard... very hard.
Posted By: Unseto (3/19/2013 10:33:03 AM)


Strictly hotter than Akroma, Angel of Wrath. If you know what I mean...
Posted By: TexasDice (9/8/2013 3:03:06 PM)


@FeralSymphony: They did, in Time Spiral, the set just before it.
Posted By: syrazemyla (3/27/2014 3:44:24 PM)


In the alternate universe seen in the Planar Chaos set, Akroma is a red-aligned avatar of vengeance. In this timeline, Ixidor descended into an even deeper state of madness and evil, vowing to wipe the entire Cabal out rather than focusing solely on Phage.
Posted By: Travis_86 (11/11/2012 6:55:01 PM)


"HAH! I have this and Akroma's Memorial out! It is a flying, first strike, trample, vigilance, haste, firebreathing, pro red, white, blue and black gamewinner! Yeah!"
"...you're kind of a dick at this point aren't you."
Posted By: Shadoflaam (8/31/2011 12:03:04 PM)


Spectacular art, but far inferior to original Akroma. Morph and can't be countered have a negative interaction, if you play it as a morph it can be countered, if you hard cast it you don't get to utilize the surprise of morph. White gives her some protection from removal, but blue only helps her evade flying blockers and bounce, and she is at the mercy of black removal and red burn.

The lack of Haste and First Strike might seem odd to some on a red creature like this, but you have to know something about the set it was originally printed in, Planar Chaos. In this set, the color pie is completely mixed up, by design. The universe is coming apart, and everything is in flux. In this set, haste is a green ability and first strike is a black ability.

This Akroma is from an alternate reality where red mana means something different than what it means in the reality we know of.
Posted By: Nagoragama (6/18/2011 7:06:07 PM)


the morph seems so...superfluous
Posted By: tantallum99 (8/21/2011 5:11:31 AM)


I don't buy the 'Haste is not Red in Planar Chaos' argument. I think they didn't put it here because they wanted her to look different from Wrath.
Problem: Haste is WAY off color for White in anything BUT PC. I think that Akroma of Wrath was literally an excercise in counting the current perennial keyword abilities, and then slapping a mana cost onto it that sounded right at the time.

What would a Flying, First Strike, Haste, Trample, Vigilance, Double Strike, Lifelink, Deathtouch, Hexproof, protection from (something) creature cost, do you think?

even at a 1/1, that sounds like it should probably cost more than 9 mana... >.> I don't buy the 'Haste is not Red in Planar Chaos' argument. I think they didn't put it here because they wanted her to look different from Wrath.

On the flip side, I don't know why you are complaining about Morph and can't be countered on the same card. each are very good. can't be countered rewards you for hardcasting, and morph is riskier but faster. they... (see all)
Posted By: DarthParallax (2/5/2012 7:32:10 PM)


This is going to sound silly, but I find her to be superior to the original.

The reason why is the number of ways that Wizards effectively gave original Akroma's abilities onto other creatures. Sword of Vengeance gives anything trample, haste, vigilance, and first strike. This one only has trample, so the amount of redundancy is worth equipping onto her if you have the mana for it (even if you can't equip it directly, giving her haste isn't that much of a problem. With 1 red mana, you can play Burst of Speed to let her swing that turn, or have Anger in your graveyard, or have Urabrask the Hidden out as well), and even boosts from having a (semi-)permanent +2/0 as well so even after the opportunity for her to swing immediately passes, there's still some benefit. There's also the memorial which grants ALL of her abilities to everything, effectively making her no more different than a 6/6 you already have... (see all)
Posted By: Zielheim (6/18/2011 11:32:36 PM)


After playing with this card again I realized something. Akroma, Angel of Fury is Titan level powerful.You can player her early with morph then when you could normally play a titan you just morph her face up and hit for 6 maybe more if she has some equipment or enchantments on her. Granted Akroma, Angel of Wrath is better for reanimate. But aside from that you put them in a deck of their respectful colors red Akroma is going to be hitting first most of the time. If you don't manage to get her early game, just hard caster her with out worrying about silly things like counterspell.

And that is why for me personally, Akroma, Angel of Fury is one of my favorite Creatures of all time. Not because she is super sexy, not because when I play her I imagine a tornado of fire spiraling out of the sky only to clear a moment later as people look up in awe at the sight of her. Or even because when I finally do attack with her it isn't f... (see all)
Posted By: Yozuk (2/8/2012 6:08:18 PM)


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